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Model/Skin viewer ?
Posted: 09 Apr 2013, 01:46
by GBH-M1SB1
Hello !
I'm not sure this is the right section so tell me if I'm wrong !
I'm not an old player of shootmania, so I maybe missed it, but since I'm skinning a lot for SM currently I would like to know if a tool that would allow to view a model with a skin had been developped. I'm talking about a tool that would somehow be able to read the .zip file with the model and skin files inside, WITHOUT lauching the game.
It's kind of annoying to have to lauch the game to be able to see the skin you'r working on... :/
Would it be tough to developp ?
Thank y'all o/
Re: Model/Skin viewer ?
Posted: 18 Apr 2013, 23:58
by GBH-M1SB1
Nobody has an answer ? ;-;
Re: Model/Skin viewer ?
Posted: 19 Apr 2013, 11:49
by d.m.f._nl_
Google ?
Just look for vieuw .gbx files
Re: Model/Skin viewer ?
Posted: 19 Apr 2013, 17:42
by Electron
It looks like that the game client, the dedicated server, the Nadeo Importer and other tools from Nadeo all include the complete game engine. I don't know the entire class hierarchy of the engine. But if everything depends from everything than it would be impossible to design a small and fast model viewer tool. Especially if the complete environment package is needed to load.
In the list of Nadeo applications there is a "GbxViewer". But only Nadeo knows the function of this program.
Re: Model/Skin viewer ?
Posted: 19 Apr 2013, 17:51
by GBH-M1SB1
d.m.f._nl_ wrote:Google ?
Just look for vieuw .gbx files
Thanks for that no answer. Please consider that I don't know much about the game files/system and all that... So actually, I don't really know also what are .gbx files...
@Electron : Oh ok. Yeah I was thinking about a really light application, which just loads the character 3D model, even without an environment, and would allow to rotate, zoom on the character etc. That would be so much easier to see the result rather than launching the game, going thru menus, etc.
Unfortunately, it seems that it doesn't exist yet :/
thanks o/
Re: Model/Skin viewer ?
Posted: 19 Apr 2013, 18:50
by TMarc
Why not simply use the integrated painter application, just to display the skin? Since it was meant for skinning anyways
If you have your own model (as source 3D format), you could save it as well in a different format, perhaps MD3, and use viewers for this format, there are quite a few tools that can load them.
Re: Model/Skin viewer ?
Posted: 19 Apr 2013, 19:14
by darmaya
check the SecondLife tools, there is anything you need,
i use the AVEditor, is very useful, but you need import an Obj file
https://marketplace.secondlife.com/p/Marketplace/166800
Below in the signature, one of my avatars, skinned with AVeditor.
Welcome to the Big League....
Re: Model/Skin viewer ?
Posted: 19 Apr 2013, 20:10
by darmaya
@TMarc,
i suppose that gbx is just the target container,
but the original 3d avatar is made in ? blender? 3dmax?
I ignore if Nadeo will open this aspect and would welcome a Storm populated by alien creatures like me,
maybe this is reserved to QM, as envisioned by Hylys, i suppose.
What is very possible is that the animations should be in bhv format

,
those too to be converted in gbx?
It's a long way to Tipperary...

Re: Model/Skin viewer ?
Posted: 19 Apr 2013, 20:42
by d.m.f._nl_
GBH-M1SB1 wrote:d.m.f._nl_ wrote:Google ?
Just look for vieuw .gbx files
Thanks for that no answer. Please consider that I don't know much about the game files/system and all that... So actually, I don't really know also what are .gbx files...
@Electron : Oh ok. Yeah I was thinking about a really light application, which just loads the character 3D model, even without an environment, and would allow to rotate, zoom on the character etc. That would be so much easier to see the result rather than launching the game, going thru menus, etc.
Unfortunately, it seems that it doesn't exist yet :/
thanks o/
Well to you it seems a non answer, but the answer isnt that simple.
I have been looking also, and also dont know much.
I know you can make Custom blocks with 3dsmax etc, but everything is compressed with lots of other files into a .gbx file, so al the files you need ar in that GBX file, but i dont know how to open that.
So thats why i told you to google.
Every question i take serious, also my answers.
So sorry that it couldnt help you
BTW i answered you while nobody did, and now you have some answer, maybe not the ones you want, but you cannot get al the answers you want unfortunaly

Re: Model/Skin viewer ?
Posted: 20 Apr 2013, 00:51
by GBH-M1SB1
I started to write a long answer but I decided I wouldn't feed the typical internet troll you are.
I have been looking also, and also dont know much.
I know you can make Custom blocks with 3dsmax etc, but everything is compressed with lots of other files into a .gbx file, so al the files you need ar in that GBX file, but i dont know how to open that.
You see, that would have been enough. I also tried to make some research on google about viewing skins etc. That's why I came here.
If you had taken time to read this :
I'm talking about a tool that would somehow be able to read the .zip file with the model and skin files inside, WITHOUT lauching the game.
Your answer would have been simpler and less haughty. I guessed that reading Mania files (.gbx as you say) could need a particular tool. I was talking about a simple tool where to drag the .zip file containing the .gbx model file of the character and also the skin .dds maps, and just display the whole thing as ingame. not more.
You didn't answer my first post question, you just posted a vague useless message under mine. Thanks anyway.
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@TMarc : There's a painter tool in shootmania ?
@Electron : Where di you find this GbxViewer app ?
