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The block's bouning boxes are barely visible.

Posted: 10 Apr 2013, 15:28
by whynotsimple
Can somenody point me to the settings where I can make the green and red boxes around the blocks more visible again?

I can see the blocks fine, but the green, red and white (when erasing) boxes are barely visible now, which makes it hard for me to make good maps.

Or isn't there such a setting and the boxes are barely visible now on purpose?

Re: The block's bouning boxes are barely visible.

Posted: 10 Apr 2013, 16:50
by steeffeen
for me everything works as usual
do you have a screenshot maybe? :)

Re: The block's bouning boxes are barely visible.

Posted: 10 Apr 2013, 16:58
by Fix
wich mood? wich graphic configuration ?

Re: The block's bouning boxes are barely visible.

Posted: 10 Apr 2013, 18:00
by GBH-M1SB1
Nothing changed for me either...

Re: The block's bouning boxes are barely visible.

Posted: 10 Apr 2013, 19:11
by whynotsimple
Fix wrote:wich mood? wich graphic configuration ?
It is only at night.

I guess (!!!) that the meshes or transparent textures for the boxes are now affected by light, which at night is hardly visible at all.

Currently I have to edit the map at daylight and when it is finished I reload the map as a night map.

Re: The block's bouning boxes are barely visible.

Posted: 10 Apr 2013, 22:58
by TMarc
there is no setting for the brightness of the bounding boxes until now,
but this has effectively already been requested during the beta 8-)

Re: The block's bouning boxes are barely visible.

Posted: 29 May 2013, 16:29
by angry_duck
It seems it is a bug which occurs only if your display setting "Shader quality" is "Very Fast".
Until the bug is fixed, you can set it to "Fast" to avoid this problem. ;)

Re: The block's bouning boxes are barely visible.

Posted: 30 May 2013, 11:01
by LuckyBoy
Yes, there was a bug in very_fast config (auto exposure was ignored for box helper, which is very visible by night).
Fixed in next version.
Thanks

Re: The block's bouning boxes are barely visible.

Posted: 31 May 2013, 17:07
by TMarc
good :thumbsup: