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[RC1] Shadows still buggy in caves
Posted: 10 Apr 2013, 17:21
by GanjaRider
The RC1 is only a few hours old so I hate to complain so soon but something caught my attention right away. The shadows in caves are just as buggy as half a year ago in the beta. It was the main reason I kept my maps in beta phase untill day of release so its a bit dissapointing to see no difference. So is this how caves will look like, is it a bug or is there something wrong with my pc?
Computed on High Quality:

Re: [RC1] Shadows still buggy in caves
Posted: 10 Apr 2013, 17:44
by Fix
It is not a bug as it is working as intended. It is more seen a limitation.
You are in the worst situation for computing lightmaps : totally dark area, only lit by bounced light.
Lighting this part well would ask a day full of computing the lightmap (at least).
MegaUberUltra quality with tons of bounces and antialiasing.
Re: [RC1] Shadows still buggy in caves
Posted: 10 Apr 2013, 18:44
by Rots
Fix wrote:Lighting this part well would ask a day full of computing the lightmap (at least).
MegaUberUltra quality with tons of bounces and antialiasing.

Re: [RC1] Shadows still buggy in caves
Posted: 10 Apr 2013, 22:36
by GanjaRider
Fix wrote:
Lighting this part well would ask a day full of computing the lightmap (at least).
MegaUberUltra quality with tons of bounces and antialiasing.
Well I might... nah.

Placing some holes is less work hehe. Cheers for the info Fix.
With holes in the ceiling:
