Page 1 of 5
ManiaPlanet 2 Beta Server 2013-04-11
Posted: 11 Apr 2013, 19:52
by xbx
Good evening!
Here is an update to iron out the most outstanding issues:
http://files.maniaplanet.com/ManiaPlane ... -04-11.zip
(if you already had the 2013-04-09 version, here is the difference:
http://files.maniaplanet.com/ManiaPlane ... _delta.zip )
It is compatible with the current maniaplanet version.
Main Changes:
- the memleak issue should be fixed. (And it was a tricky one!)
- most of the game modes and scripts have been slightly updated,
and notably the royal mode should now accept the all the maps again; and heroes should be fine as well.
Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 11 Apr 2013, 20:04
by oliverde8
Thanks a lot

will be updating the servers,
Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 11 Apr 2013, 20:15
by killer606
xbx wrote:Good evening!
Here is an update to iron out the most outstanding issues:
http://files.maniaplanet.com/ManiaPlane ... -04-11.zip
It is compatible with the current maniaplanet version.
Main Changes:
- the memleak issue should be fixed. (And it was a tricky one!)
- most of the game modes and scripts have been slightly updated,
and notably the royal mode should now accept the all the maps again; and heroes should be fine as well.
(I'll upload a difference patch in a short while)
Is it enough to change only the dedicated server file?
Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 11 Apr 2013, 20:28
by fng_thatoneguy
xbx wrote:
Main Changes:
- the memleak issue should be fixed. (And it was a tricky one!)
- most of the game modes and scripts have been slightly updated,
and notably the royal mode should now accept the all the maps again; and heroes should be fine as well.
You're a rock star xbx! Way to tackle the memleak issue!
Also, what does it mean when you say "royal mode should now accept all the maps again..." -- are you referring to the problem with pads that didn't have poles? If so, will Obstacle work again too, or will their script need to be modified?
Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 11 Apr 2013, 20:30
by xbx
killer606 wrote:
Is it enough to change only the dedicated server file?
actually for the meleak fix, yes.
Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 11 Apr 2013, 20:33
by xbx
fng_thatoneguy wrote:
Also, what does it mean when you say "royal mode should now accept all the maps again..." -- are you referring to the problem with pads that didn't have poles? If so, will Obstacle work again too, or will their script need to be modified?
nope, unfortunately, we fixed it in the script. (by accepting botg Tag=="goal" and tag=="checkpoint" I guess.)
so obstacle also has to be modified, sorry.
Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 11 Apr 2013, 20:36
by fng_thatoneguy
No worries... can they just make that same modification and be good?
Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 11 Apr 2013, 20:37
by Xymph
This 59943089 bytes file cannot be unzipped.
Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 11 Apr 2013, 21:08
by Electron
Xymph wrote:This 59943089 bytes file cannot be unzipped.
It's not a ZIP archive. It is a valid 7z archive.
Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 11 Apr 2013, 21:23
by undef.de
xbx wrote:Good evening!
Main Changes:
- double begin/end match callbacks for trackmania fixed
Above was quoted from the
2013-04-09 release...
The event TrackMania.PlayerFinish is also fired twice when the maps is loaded after a map change, on respawn or finish it is fired only once.