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New mode idea - Abomination

Posted: 13 Apr 2013, 16:54
by bluemist1
One player is the Abomination. This player starts with far more health, and unlimited, stronger ammo. However, the player is always losing health and MUST kill others to survive (each kill grants some strength back). If the Abomination runs out of armor, it dies (and loses 3 points).

The higher the Abomination's strength, the faster it loses strength.

Also, the Abomination has an instant-death radius around itself which grows in size as the Abomination weakens. Anyone killed by the radius does NOT net the Abomination points but DOES give it half of the strength of a normal kill.

All other players can only hurt the Abomination, but a kill of the Abomination grants a lot of points, and of course, the killer becomes the Abomination. Also, all other players slowly gain armor up to a small threshold.

I've written a tentative script and tested it by itself, but it's rather difficult to playtest that way.

How does this new mode sound?

Re: New mode idea - Abomination

Posted: 14 Apr 2013, 19:32
by derkyn
well, I saw in other games this kind of idea and it isn't in my preferences normally...
Just throwing my ideas here if you like

In shootmania is easy to dodge and easy to run away normally, so, let give to the abomination the nucleus weapon (you don't want him to be near :twisted: ) and a lot ,but near infinite stamina so he can pursue people that are running from him.
When he become's stronger, he have more ammo from nucleus so he can kill more people in aoe.
The normals run away from him while trying to kill him with rockets or raypads...,
The hard part is to balance, just get two times the abomination form, and you auto-win the game , and others maybe won't have the chance to be the abomination and will be frustrated about that..
Maybe if the abomination would be killed easily done right.., :?