New mode idea - Abomination
Posted: 13 Apr 2013, 16:54
One player is the Abomination. This player starts with far more health, and unlimited, stronger ammo. However, the player is always losing health and MUST kill others to survive (each kill grants some strength back). If the Abomination runs out of armor, it dies (and loses 3 points).
The higher the Abomination's strength, the faster it loses strength.
Also, the Abomination has an instant-death radius around itself which grows in size as the Abomination weakens. Anyone killed by the radius does NOT net the Abomination points but DOES give it half of the strength of a normal kill.
All other players can only hurt the Abomination, but a kill of the Abomination grants a lot of points, and of course, the killer becomes the Abomination. Also, all other players slowly gain armor up to a small threshold.
I've written a tentative script and tested it by itself, but it's rather difficult to playtest that way.
How does this new mode sound?
The higher the Abomination's strength, the faster it loses strength.
Also, the Abomination has an instant-death radius around itself which grows in size as the Abomination weakens. Anyone killed by the radius does NOT net the Abomination points but DOES give it half of the strength of a normal kill.
All other players can only hurt the Abomination, but a kill of the Abomination grants a lot of points, and of course, the killer becomes the Abomination. Also, all other players slowly gain armor up to a small threshold.
I've written a tentative script and tested it by itself, but it's rather difficult to playtest that way.
How does this new mode sound?