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Enable Beta 2 walljumps in the map editor?

Posted: 18 Apr 2013, 21:26
by Thundire
As the title said, is there a way to enable Beta 2 walljumps in "test mode" in the map editor?

Re: Enable Beta 2 walljumps in the map editor?

Posted: 18 Apr 2013, 21:34
by steeffeen
not directly

but you could use a map type script that supports starting a corresponding game mode inside the editor, then only the game mode needs to support your gameplay version ^.^

Re: Enable Beta 2 walljumps in the map editor?

Posted: 19 Apr 2013, 10:29
by Thundire
steeffeen wrote:not directly

but you could use a map type script that supports starting a corresponding game mode inside the editor, then only the game mode needs to support your gameplay version ^.^
Okay, so how do I fix a b2 elite script? ^^

Re: Enable Beta 2 walljumps in the map editor?

Posted: 19 Apr 2013, 11:02
by steeffeen
oh man i tried like everything ^.^
i could provide you a map type script that allows you to start elite but you can't enable the Beta2 settings...
i'm stuck, sorry

Re: Enable Beta 2 walljumps in the map editor?

Posted: 19 Apr 2013, 11:09
by Thundire
steeffeen wrote:oh man i tried like everything ^.^
i could provide you a map type script that allows you to start elite but you can't enable the Beta2 settings...
i'm stuck, sorry
Wellwell, I guess I'll just have to set up a server to try it out in b2 : (
Thanks anyway!

Re: Enable Beta 2 walljumps in the map editor?

Posted: 19 Apr 2013, 11:48
by steeffeen
Thundire wrote:Wellwell, I guess I'll just have to set up a server to try it out in b2 : (
Thanks anyway!
just to make sure: you know that a local/multiplayer game opened ingame is enough? ^^

Re: Enable Beta 2 walljumps in the map editor?

Posted: 19 Apr 2013, 12:10
by Thundire
steeffeen wrote:
Thundire wrote:Wellwell, I guess I'll just have to set up a server to try it out in b2 : (
Thanks anyway!
just to make sure: you know that a local/multiplayer game opened ingame is enough? ^^
Yeah, I believe I do. ; ) But you still have to compute shadows everytime you make a small change, right?

Re: Enable Beta 2 walljumps in the map editor?

Posted: 19 Apr 2013, 12:41
by steeffeen
Thundire wrote:Yeah, I believe I do. ; ) But you still have to compute shadows everytime you make a small change, right?
ah yeah right, that's probably the biggest problem about the whole thing ^^