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[Bug?] Checkpoint Blocks Lights

Posted: 27 Apr 2013, 01:37
by steeffeen
i noticed that the lights inside the ground of the checkpoint blocks are barely visible since the 1.0 update
they used to indicate the capturing progress but now the lights aren't really visible anymore (they are just REAALLYY dark)

pic of the checkpoint block
ugly drawing of the lights which i mean

i don't know if it's intended that the lights aren't visible anymore but i really liked them and i would like to see them again :D

regards
steff

Re: [Bug?] Checkpoint Blocks Lights

Posted: 27 Apr 2013, 11:10
by TMarc
Good finding :thumbsup:
I can confirm, furthermore the normal lights of the checkpoints appear in the Editor, but in a local server play the checkpoints are not lighted at all :?
You can see this well at night.

I thought this is because I just switched the mood while opening the map (CTRL key), so I also removed the CP set at day and placed those at night, but this did not change anything :|

Editor:
Image

TA local server:
Image Image Image

Test maps: day / night / more different CP

Re: [Bug?] Checkpoint Blocks Lights

Posted: 27 Apr 2013, 13:21
by steeffeen
thanks for the additional information

about the time attack map: the lights are off because of the script, the game mode can "activate the lights of the blocks but in time attack they aren't activated

Re: [Bug?] Checkpoint Blocks Lights

Posted: 28 Apr 2013, 17:23
by TMarc
and thank you for the hint with the script :thumbsup: I knew I certainly had forgotten something but I wasn't sure :oops:
I now tried a night battle, and the lights of the engage CP are also off there, and as soon as I reach it,
the neons inside glow nearly not noticeably:
Image

I tried with very nice video settings, Bloom setting did not change anything.

Please don't say we have to try out all the game modes ;)

Re: [Bug?] Checkpoint Blocks Lights

Posted: 28 Apr 2013, 20:38
by steeffeen
TMarc wrote:Please don't say we have to try out all the game modes ;)
nah battle is a good example, that the ring doesn't grow is not important, the issue is about the the 3 capturing lights which are well shown on your last screenshot
they just don't shine, it's only a slight grey color