SetPlayerWeapon
Posted: 29 Apr 2013, 08:25
I know for 100% that this has been brought up before in a suggestions thread, but I'm going to bring it up again because I think it might be important.
Obviously you can not set the weapon of a player that is alive in "vanilla modes"
1. My mode is more chocolate than you could imagine nadeo
2. Why stifle the creativity of individuals that are creating your game for you for free? Do you have any idea how many people only play this game because obstacle exists? Do you have any idea how many people hate the competitiveness of Elite? Do you have any idea how much better game modes we could make FOR YOU, FOR FREE if maniascript didn't fight us every step of the way?
3. I'd like to thank you in advance for deciding to let us SetPlayerWeapon while they are alive after you have read my 1 and 2.
4.(directed to other scripters, not nadeo) is it possible to mimic the way that combo lets you switch weapons in a custom game mode since the player technically already has the weapon and they are simply switching to it? If that is possible, could it then be possible somehow to FORCE somebody to switch a weapon when a certain event happened?
(Look at me trying to workaround something that should be simple)
Obviously you can not set the weapon of a player that is alive in "vanilla modes"
1. My mode is more chocolate than you could imagine nadeo
2. Why stifle the creativity of individuals that are creating your game for you for free? Do you have any idea how many people only play this game because obstacle exists? Do you have any idea how many people hate the competitiveness of Elite? Do you have any idea how much better game modes we could make FOR YOU, FOR FREE if maniascript didn't fight us every step of the way?
3. I'd like to thank you in advance for deciding to let us SetPlayerWeapon while they are alive after you have read my 1 and 2.
4.(directed to other scripters, not nadeo) is it possible to mimic the way that combo lets you switch weapons in a custom game mode since the player technically already has the weapon and they are simply switching to it? If that is possible, could it then be possible somehow to FORCE somebody to switch a weapon when a certain event happened?
(Look at me trying to workaround something that should be simple)