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CrashToDesktop with bots
Posted: 22 May 2013, 21:59
by steeffeen
I have constant CTDs with bots
the crashes happen as soon as several bots with the following values spawn
Code: Select all
_Player.Driver.Behaviour = CSmPlayerDriver::ESmDriverBehaviour::Saunter;
_Player.Driver.Saunter_BaseChillingTime = 500;
_Player.Driver.Saunter_ChillingTimeDelta = 400;
_Player.Driver.Saunter_Radius = 70.;
i couldn't figure out whether it's a combination of these values or if it's caused by a certain one
here are some crash logs
http://dl.dropboxusercontent.com/u/5888 ... B8A934.txt
http://dl.dropboxusercontent.com/u/5888 ... A934_2.txt
http://dl.dropboxusercontent.com/u/5888 ... A934_3.txt
and:
Code: Select all
CSmPlayerDriver::ESmDriverBehaviour::IA;
doesn't work anymore, the bots don't move with this behaviour... before the update on May 16th it worked just great!
Re: CrashToDesktop with bots
Posted: 23 May 2013, 11:57
by Kak0
Since it is another bug I moved your message in a new thread. I'm going to investigate about the CTD.
steeffeen wrote:Code: Select all
CSmPlayerDriver::ESmDriverBehaviour::IA;
doesn't work anymore, the bots don't move with this behaviour... before the update on May 16th it worked just great!
That will be fixed in next update. Just so you know, this Behaviour isn't doing much, just attacking a target in range and going in random places when the target was lost. Using
ForcedTarget should do the trick while I complete this Behaviour, what did you need it for ?
Re: CrashToDesktop with bots
Posted: 23 May 2013, 12:01
by steeffeen
Kak0 wrote:Since it is another bug I moved your message in a new thread. I'm going to investigate about the CTD.
thanks
Kak0 wrote:That will be fixed in next update. Just so you know, this Behaviour isn't doing much, just attacking a target in range and going in random places when the target was lost. Using ForcedTarget should do the trick while I complete this Behaviour, what did you need it for ?
yeah that's completely enough

i've used it for my InstaDM mode, the behaviour works great for melee modes
i tried saunter for example but it seems as if you
have to set the anchor point and that's annoying
Re: CrashToDesktop with bots
Posted: 23 May 2013, 12:13
by Kak0
steeffeen wrote:Kak0 wrote:That will be fixed in next update. Just so you know, this Behaviour isn't doing much, just attacking a target in range and going in random places when the target was lost. Using ForcedTarget should do the trick while I complete this Behaviour, what did you need it for ?
yeah that's completely enough

i've used it for my InstaDM mode, the behaviour works great for melee modes
i tried saunter for example but it seems as if you
have to set the anchor point and that's annoying
By default the
AnchorPoint is the bot's spawn location, so you shouldn't
have to set it. I don't understand what you were trying to do and/or what the problem was.
Re: CrashToDesktop with bots
Posted: 23 May 2013, 12:14
by steeffeen
Kak0 wrote:By default the AnchorPoint is the bot's spawn location, so you shouldn't have to set it. I don't understand what you were trying to do and/or what the problem was.
the bots are running straight into a corner of the map and stay there without setting the anchor point...
give me some minutes and i will link a replay
Re: CrashToDesktop with bots
Posted: 23 May 2013, 12:34
by steeffeen
..it's not easy to capture even one replay with all the crashes
i finally got one:
https://dl.dropboxusercontent.com/u/588 ... Replay.Gbx
i can offer the script and map if needed
bot values are only:
Code: Select all
_Player.Driver.AttackFilter = CSmPlayerDriver::ESmAttackFilter::AllOpposite;
_Player.Driver.Behaviour = CSmPlayerDriver::ESmDriverBehaviour::Saunter;
because it crashed with some more values ^^
Re: CrashToDesktop with bots
Posted: 23 May 2013, 13:05
by Kak0
Map and script would be useful indeed, because in the scripts I use I don't need to set the AnchorPoint for it to work ^^ It will also help me fix the CTD anyway :p You can send me a PM if you don't want other people to see your script/map.
Re: CrashToDesktop with bots
Posted: 23 May 2013, 13:08
by faserg1
Well, I tested my script - I deleted function for spawn bots - all is normal. No crashes. So, I have same
problem.
Re: CrashToDesktop with bots
Posted: 23 May 2013, 13:29
by Kak0
steeffeen wrote:Kak0 wrote:By default the AnchorPoint is the bot's spawn location, so you shouldn't have to set it. I don't understand what you were trying to do and/or what the problem was.
the bots are running straight into a corner of the map and stair there without setting the anchor point...
give me some minutes and i will link a replay
Found what's wrong : it works only if the bot is spawned with a BotPath, so there is indeed a bug when it is spawned in a BlockSpawn.
Your map and script will be useful for the CTD though.
Re: CrashToDesktop with bots
Posted: 23 May 2013, 13:34
by steeffeen
Kak0 wrote:Your map and script will be useful for the CTD though.
i've already sent you a PM
