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Magnets for Stadium
Posted: 24 May 2013, 05:17
by Funkyjazz
At this moment its possible to drive up side down, but only for a short time. Why not make that period longer with magnets? At that point it would be possible to turn the track 180 degrees around its Z axis, driving up side down, making it possible to take loops on the outerside, instead of the innerside.
The magnets are variable in strength, giving the exact gravity pull we experience up side up. That way its possible to introduce tubes, in all variations. It should even be possible to end a up side down section with a jump that has a small degree of angle at the end that makes the car rotate in air, landing up side up.
Make the game Oculus Rift compatible, put a bucket next to your PC and race

Re: Magnets for Stadium
Posted: 24 May 2013, 08:08
by Filipe1020
That gives me an idea for a game, TM2 Gravity
Re: Magnets for Stadium
Posted: 28 May 2013, 12:39
by D1visor
Not a bad idea actually. +1
Re: Magnets for Stadium
Posted: 28 May 2013, 16:38
by Demented
That's an interesting concept. It could even be well incorporated into a space or alien planet environment.
Re: Magnets for Stadium
Posted: 28 May 2013, 17:00
by metoxys
TrackMania²:
Massive Multiplayer Online Role Playing Platforming Racing Puzzle Arcade Game
MMORPPRPAG
Re: Magnets for Stadium
Posted: 28 May 2013, 21:37
by TMarc
you forgot F for Fun

Re: Magnets for Stadium
Posted: 29 May 2013, 00:40
by metoxys
TMarc wrote:you forgot F for Fun

Fun is not a genre as far as I know. Fun is pretty subjective.
Re: Magnets for Stadium
Posted: 29 May 2013, 03:50
by Alter-Fox
Why should I need a bucket, I never got motion sick when I played Descent

.
/me loves this.
I think the same thing was done in one of the PSP Wipeout titles, with the same explanation. It's been a few years since my PSP just kind of fell apart (I treated it well!!! Honest!) so I might be remembering wrong though.
Re: Magnets for Stadium
Posted: 15 Jun 2013, 20:09
by andrus
Like gravity boots in Ratchet and clank games

. epic thing but pretty difficult to implement, because how far would magnets work?(idea for a troll: magnets above finish, pulling you away from finish everytime

) Easier thing would be sticky road because it works only on touch.
Antimagnets would be fine too, like the bouncer block for storm

Re: Magnets for Stadium
Posted: 16 Jun 2013, 12:58
by Demented
That would be cool.