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[Solved]In-Game triggers displayed in Outro?

Posted: 31 May 2013, 13:15
by Nvizion
Currently working on a new track or map if you like, i wanted to set some triggers in MT in-game to have a guiding ghost from every checkpoint with the text 'Follow Me', this ghost is set Condition: Speed< 1, so when you drive threw the checkpoint the ghost is not activated, but if you respawn it is activated because of speed condition.

Problem is when i watch the Outro(End Race) all these triggers is activated in the Outro to be seen, even if i had a clean run on the track and did not activate the triggers when i drove it. :(

Is there something i'm doing wrong or is it another bug?...maybe tied up to the bug in link below?

[2013-05-25] MT Intro disp. while recording ghost replay.

Please can we have an hotfix for this?, i know it's Canyon.... but still pretty please!! :mrgreen:

Re: [2013-05-31]In-Game triggers displayed in Outro?

Posted: 31 May 2013, 15:23
by Nvizion
Hmm problem is not there now with a restart of the game, maybe it just was a temp bug i had?

Re: [2013-05-31]In-Game triggers displayed in Outro?

Posted: 31 May 2013, 18:23
by zarexz
Put atleast one (empty) trigger in your outro to prevent the ingames from playing :thumbsup:

Re: [2013-05-31]In-Game triggers displayed in Outro?

Posted: 01 Jun 2013, 03:36
by Nvizion
zarexz wrote:Put atleast one (empty) trigger in your outro to prevent the ingames from playing :thumbsup:
I actually did that and it fixed it, but then for testing purpose i removed it and bug was not back, then i restarted the game to check again and the bug where still not back...strange.

Anyhow problem solved i guess :thumbsup: