Accsharing?
Moderator: English Moderator
Accsharing?
Is accsharing allowed in TM2 ?
- purification
- Posts: 1005
- Joined: 11 Aug 2010, 17:59
- Location: Resting...
- Contact:
Re: Accsharing?
http://www.tm-forum.com/viewtopic.php?f=42&t=28415purification wrote:Meaning ?
AccSharing = you give a player your acc, and this player drive for your points etc. "he makes your better"
Re: Accsharing?
Wow what a stupid suggestion. You will improve your skills by letting other people drive for you? What's next, making an auto-finish button?
edit: I was a bit quick to reply I see, but I think things like this is very hard to prevent, if not impossible. But I don't see it as a big problem, as the player won't really benefit from a higher ranking, because a rank doesn't tell anything about your skill.
edit: I was a bit quick to reply I see, but I think things like this is very hard to prevent, if not impossible. But I don't see it as a big problem, as the player won't really benefit from a higher ranking, because a rank doesn't tell anything about your skill.
Trackmania2 ♥
Re: Accsharing?
I hope you don't want say that I let me drive points..^^ My goal is to say that is not allowed in TM1/2, but it looks senseless.eie wrote:Wow what a stupid suggestion. You will improve your skills by letting other people drive for you? What's next, making an auto-finish button?
edit: I was a bit quick to reply I see, but I think things like this is very hard to prevent, if not impossible. But I don't see it as a big problem, as the player won't really benefit from a higher ranking, because a rank doesn't tell anything about your skill

yes, but the sololadder called 2008-2010 more about the skill of the players, but now can everybody playing "noob" and pay the players with coppers, to get more points
Re: Accsharing?
But i simply don't see a possibility to avoid this,because you can't check after the actual IP address.
Re: Accsharing?
Every player have a IP, normal aaa.aaa.xxx.xxx [a=constant ; x=variable] or static IP, whatever. I would say, If you connect with 2-3 accs on one day on the masterserver with the same IP, so you will find the accs. I know that some browsergame don't allow this, they use something with cookies ans sessions, I don't know. I'm not sure if the masterserver save connections, if yes, it would be easy to find the login(s) and the Ip of the logins and you must only compare this. (So I think^^)tcq wrote:But i simply don't see a possibility to avoid this,because you can't check after the actual IP address.
Re: Accsharing?
Just two examples.kripkee wrote:Every player have a IP, normal aaa.aaa.xxx.xxx [a=constant ; x=variable] or static IP, whatever. I would say, If you connect with 2-3 accs on one day on the masterserver with the same IP, so you will find the accs. I know that some browsergame don't allow this, they use something with cookies ans sessions, I don't know. I'm not sure if the masterserver save connections, if yes, it would be easy to find the login(s) and the Ip of the logins and you must only compare this. (So I think^^)tcq wrote:But i simply don't see a possibility to avoid this,because you can't check after the actual IP address.
Two people live in the same household (e.g. brothers) and play over the same network.
A friend is visiting another one and brings his laptop. They do a nice lan and then decide to switch to an online server.
Re: Accsharing?
That is true, but I talk from players where live somewhere in germany and not 30km ~ from point a to point b. Of course, I know some clans make a lan with the members, but on this lan are (normaly) more than 2-3 accstcq wrote:Just two examples.kripkee wrote:Every player have a IP, normal aaa.aaa.xxx.xxx [a=constant ; x=variable] or static IP, whatever. I would say, If you connect with 2-3 accs on one day on the masterserver with the same IP, so you will find the accs. I know that some browsergame don't allow this, they use something with cookies ans sessions, I don't know. I'm not sure if the masterserver save connections, if yes, it would be easy to find the login(s) and the Ip of the logins and you must only compare this. (So I think^^)tcq wrote:But i simply don't see a possibility to avoid this,because you can't check after the actual IP address.
Two people live in the same household (e.g. brothers) and play over the same network.
A friend is visiting another one and brings his laptop. They do a nice lan and then decide to switch to an online server.

That is true too, but he/she has normaly a standard IP too..he/seh will make a login like aaa.aaa.xxx.xxx [a=constant ; x=variable]too, but if you give your acc somebody esle, he will have a bbb.bbb.xxx.xxx IP or whatever.Two people live in the same household (e.g. brothers) and play over the same network.
Example: I have 4 accs, (2 acc has my brother), we have the same IP --> My brother or me give someone an Acc to Person B in Austria, this guy will push us and so on --> you will see a different on the IP
Who is online
Users browsing this forum: No registered users and 1 guest