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[RESOLVED][STADIUM] [Blocks] Block placing trick?

Posted: 19 Jun 2013, 07:19
by metal-dad
Hi there,

While being in the TMF editor, rebuilding Stadium tracks, I ran into the following thing: In Stadium A04 there is a CP (block 3-2-1) with this board (block 4-1-4) above it (first image). The TMF-editor however didn't allow me to do the same. But then again, who cares about some small differences. But when I tried to do the same trick in the Stadium editor, the result was the same. The blocks cannot be placed together in this position. Image 2 and 3 are only to show that changing the sequence (first board, then CP or first CP, then board) doesn't matter.

Am I using the wrong block(s) and is it time to get a life, find a decent job and never come near TM again? Or is it just a smart (illegal ;) ) creation trick and not able to reproduce?

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Re: [STADIUM] [Blocks] Block placing trick?

Posted: 19 Jun 2013, 09:53
by Omnixor
papychampy used blockmix? lolwtf. this blockcombo is impossible indeed...

Re: [STADIUM] [Blocks] Block placing trick?

Posted: 19 Jun 2013, 11:52
by PapyChampy
Yeah this is blockmixed.

The CP here was needed, and it was only done to enhance the scenery.

Re: [STADIUM] [Blocks] Block placing trick?

Posted: 19 Jun 2013, 12:18
by metal-dad
Ok... Thnx! :thumbsup:

Re: [STADIUM] [Blocks] Block placing trick?

Posted: 19 Jun 2013, 15:00
by tesche
So, will we get a blockmix function in the editor?
I mean just for enhancing the scenery? :D

Re: [STADIUM] [Blocks] Block placing trick?

Posted: 19 Jun 2013, 15:48
by metal-dad
+1 :thumbsup:

Re: [STADIUM] [Blocks] Block placing trick?

Posted: 19 Jun 2013, 17:08
by Omnixor
PapyChampy wrote:Yeah this is blockmixed.

The CP here was needed, and it was only done to enhance the scenery.
that's sad...

Re: [STADIUM] [Blocks] Block placing trick?

Posted: 20 Jun 2013, 10:49
by eyebo
The mixmap function has existed for a long time as a development tool for Nadeo (testing block placement, etc). It was first spotted by someone in the community while playing Canyon at E3 2011. But from what I hear, it's not as versatile as TM2Unlimiter was.

Adding it to the production version of the game would be a big move. It may happen someday, but probably with some restrictions.

Please continue the discussion here, if you feel the need to continue it: http://forum.maniaplanet.com/viewtopic. ... &start=150

Also, if you want to read what Hylis said about the subject, see this post where I quoted his thoughts about it: http://forum.maniaplanet.com/viewtopic. ... 86#p155686