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My QM vision

Posted: 28 Jun 2013, 09:17
by djhubertus
how to be better than the giants like lol or dota, these games have a lot of unbalanced champions, only 1 map per mode and normal HP system which is not good for MOBA games.

Here is my QM vision
- Izometric view
- Maniascripted modes (PVP, PVE)
- ability to create pve map for single player and co-op (Maniascript Quests)
- Single Player PvE (Similar way to Torchlight, 1 against bots)
- Co-op pve (same rule as solo)
- pvp multiplayer
- 6 character classes - Fire, Water, Light, Darkness, Wind, Nature
- No exp-system, gold rewards
- lifes like in Shootmania (1 hit - 1 armor)

Re: My QM vision

Posted: 28 Jun 2013, 10:39
by Omnixor
who said QM is MOBA?

Re: My QM vision

Posted: 28 Jun 2013, 12:19
by djhubertus
Who said QM isn't MOBA ?

Re: My QM vision

Posted: 28 Jun 2013, 12:58
by Omnixor
Quest isn't in any way MOBA imho.

Re: My QM vision

Posted: 28 Jun 2013, 13:32
by faserg1
Omnixor wrote:Quest isn't in any way MOBA imho.
I always asking:
I am wrote:Why not?
ManiaScript - is powerful tool to make it. So - MOBA or not - community can make what they want to see and play.
From texture-packs to games-titles. Make a story or something.
Also, with AM it would be real to make with SM MOBA with swords, shilds, skils, locations, co-ops etc.
ManiaPlanet - CrossPlatform for all modes you now.

Also, I want to create on QM Sword Art Online. Cool, isn't it?