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Canyon physics changed?
Posted: 02 Jul 2013, 19:02
by riolu
I read from multiple players that PF tracks do not work anymore since the most recent update (2.7.2013), which means the physics have been altered slightly. Is it true or why do the PF maps not work anymore?
Re: Canyon physics changed?
Posted: 02 Jul 2013, 19:43
by haenry
I wrote this in the feedback topic for this update:
Improved wheel support like dead zone configuration & separated axis for accel/brake.
Sadly, this has somehow changed the analog input entirely! It's a completely different experience for Pad drivers now. The car countersteers at the end of each turn way harder than it used to be.
I hope you'll change it back or give information how to adapt the settings.
Re: Canyon physics changed?
Posted: 02 Jul 2013, 19:50
by WouterMP
Driving feels really different now and it's very annoying. Please revert this asap

Re: Canyon physics changed?
Posted: 02 Jul 2013, 19:58
by HaagseSmurf
Hylis wrote:It is not expected to change the Canyon gameplay at all. We did something to optimize wheel support today, and it is likely that it broke the Canyon gameplay (we know why) We will attempt a quick fix now. Stay tuned. Sorry.
We want to put better wheel support for Valley, but are a little in 'hurry'

Quote from this topic:
http://forum.maniaplanet.com/viewtopic. ... 7&start=40
Greetz,
Re: Canyon physics changed?
Posted: 03 Jul 2013, 11:41
by firstdriver
Got to say that I like the new car handling

Re: Canyon physics changed?
Posted: 03 Jul 2013, 12:00
by Stephen_yen
so that's why I couldn't control my car properly. I thought there was something wrong with me

This is pretty annoying and affect my driving a lot, but it's good to see a quick response from Hylis.