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What determines where 3D decals are on surfaces?

Posted: 04 Jul 2013, 21:17
by Dinjoralo
I'm wanting to modify parts of Valley so that the forested areas are a little less dense with 3D decals, because the forested areas really make my performance tank. If anyone could help me figure out how this works, I would be very appreciative.

Re: What determines where 3D decals are on surfaces?

Posted: 04 Jul 2013, 21:21
by Omnixor
if you want to change game files, it's impossible anyway.

Re: What determines where 3D decals are on surfaces?

Posted: 04 Jul 2013, 21:22
by TMarc
yeah, you can only chose to disable 3D decals in the configuration.

Re: What determines where 3D decals are on surfaces?

Posted: 04 Jul 2013, 21:31
by Dinjoralo
Aw, man. :(

Re: What determines where 3D decals are on surfaces?

Posted: 04 Jul 2013, 21:34
by TMarc
sorry :oops:
The decals are added more or less randomly I think. And either a block has the property built-in or it has not.

Re: What determines where 3D decals are on surfaces?

Posted: 05 Jul 2013, 03:01
by Dinjoralo
TMarc wrote: The decals are added more or less randomly I think. And either a block has the property built-in or it has not.
If that's how it works, is an option to lower the density of 3D decals possible? That'd be something nice to see in an update. :|
So, I'll go ahead and add that to my wishlist for update #3.

Re: What determines where 3D decals are on surfaces?

Posted: 06 Jul 2013, 00:22
by TMarc
Dinjoralo wrote:
TMarc wrote: The decals are added more or less randomly I think. And either a block has the property built-in or it has not.
If that's how it works, is an option to lower the density of 3D decals possible? That'd be something nice to see in an update. :|
So, I'll go ahead and add that to my wishlist for update #3.
There is no real option to reduce gradually the amount of decals.
Perhaps only the shader quality setting could have a influence (if the shader is calculating the places for the decals), but that's pure theory.