Stadium is great, but I have two small complaints
Posted: 05 Jul 2013, 07:32
Hey all, just voicing my opinion on a few things about the game. I first discovered TrackMania when I saw a post on Twitter about the best F2P games out there, and TMNF was one of them. I downloaded it, gave it a good whirl, and largely enjoyed my experience there.
Enter TM2 Stadium, which I bought on Steam recently, and have also enjoyed for the most part. I do, however, have a couple small complaints about the game, both of which I'd bet won't have a thing done to them, if the past serves me right.
1) Wall Penalties
I have felt, since I discovered TMNF, that the wall penalties are a bit too harsh in certain situations. I know the game doesn't try to be realistic, but if I brush the wall with the hairs of my tires for a split second, I don't think my speed/momentum/what have you should be totally ruined if I come out of a curve just a teensy bit too fast, ESPECIALLY if I get off the wall before my speed even starts to be reduced. I'm sure it is in there for a good reason, but I feel like the slightest brush shouldn't reduce your speed by the amount it currently does. I can't say I know this for certain, but you might as well slam the wall and try to continue rather than brush it.
If someone rides the wall (or slams it), then yeah, they should get their speed killed, but a tiny brush of the wall? I don't think so. I do know for a fact that you can abuse the walls in some dirt sections of TM2S, for what it's worth. I don't know if you'll get an author medal out of it but I've found myself coming out of a few sections faster via the wall (unintentionally) than I did going in/out cleanly. They weren't high speed sections (think 150-200 range) though.
2) The 5-minute Wait
Ah yes, something that has been brought up quite a few times in this forum. I originally created this thread to express my frustration at the 5 minute wait time between official matches, because I blew up my latest attempt going into the first corner after running a very nice gold medal run and feeling quite confident about the track (and going back to it just now and losing it in the exact same spot for the second time in a row).
To be straight and to the point, I believe the 5-minute wait is a terrible thing, and I'll tell you why.
I'm the kind of guy who wastes little time in between runs. I don't finish runs I crash in, first and foremost, and I don't finish a run until I put a good run together, which means I restart a ton.
This is going to sound a little funny, but I don't try official runs until I've hit a gold medal time. NOW, before you tell me "That's the only way to do it, doofus" I know that. BUT, no matter how good you are at the game, I've noticed that you can't sleep through a gold medal time in this like you could through the bulk of TMNF.
Now, if you're somewhat like me, you like to grind out runs as fast as possible. Soon as I even sniff the idea of a wall or a missed jump or something, it's right to the delete key. (Just tried a run again on that same track, slid for some unknown reason on the gap loop, lost a ton of speed, finished 2 seconds behind my practice time)
For instance, the run I just had was good, but not as good as I ran before. I can certainly replicate the run I had before, or perhaps even better it, but why should I have to wait 5 minutes? Am I going to continue to practice on the track to better a run? Absolutely not. It usually ends with me watching my practice ghost go zooming on ahead.
Why should I be forced to keep practicing? I want to grind out hot laps that actually count. Sure, the 5 minutes "adds to the pressure" if you can even call it that, but really all the game is asking you to do is waste your time for 5 minutes until the timer is back up.
Since I don't spend the 5 minutes practicing, I end up forgetting the tiny nuances of the track, and then end up crashing a few times, which then turns into a half-hour affair. I also lose a bit of the feel of the car, since a keyboard does not translate car feelings very well.
Easy to say "Well if you want a high rank, you should practice the whole time, etc. etc." But I don't want a high rank, I just want A rank. A rank that properly reflects the skill and effort I put into achieving the gold medal time to even unlock the darn thing, not a "Oh, I crashed in turn 1, but I'll finish this lap and be 2 minutes behind" rank.
Some people want to grind, grind, grind their way to a massive SP earning, then good for you, but don't let that hubris get in the way of what should be fair to all players: an opportunity to grind ranked hot laps without having to wait.
Perhaps a wait is what Nadeo wants. Great. But 5 minutes? 5 minutes is about 4 times the length of an average lap on the average track, from what I've seen so far. Which means not only am I being forced to practice, which I don't do, I'm spending 4 times as long as one of my hot laps just sitting there waiting for the timer to expire.
Also, I saw some people suggesting you could "luck" a solid run if you could constantly reset ranked laps, to that I have two things:
1) You can't possibly luck your way through the entirety of 80%+ of the tracks in TM2S and manage a good time
2) I'd rather be lucky than good
Solutions
Obviously, a solution would be to just get rid of the wait time altogether, but why suggest that? Many games have ranked queues for their modes and the only difference is that your name gets plastered on a ranking. Why should this one be any different? It'd be like queueing for a ranked game in League of Legends and then, after your game is over, a timer appears that says 3:20:00 (3 hours, 20 minutes) and counts down. Since LoL games run about 40 minutes on average in their standard tournament mode, a 3 hour, 20 minute delay is proportionate to the delay drivers have after one of their minute-long runs.
Of course the comparison looks silly at face value, but if you run a 1:15:00 lap over and over for the course of an hour, you've accrued 4 hours worth of break time in between each 75 second run. That's 5 hours of playing for only 1 hour of actual record-bearing runs. And that's if they're all that length AND you ace them all!
(Note: The timer may start as your run starts. I can't remember. If it does, you have a total of 3 hours of break time with still 1 hour of driving. That equals far too long, regardless)
Gran Turismo, a fellow racing game, lets you run as many laps as you want within a certain time frame for their Gran Turismo Academy challenge, the one that eventually puts a driver in a legitimate race car's seat. The fastest one of those laps is which one is plastered to your name. Some of their time trials let you do that as well.
So I must ask, why include a timer? Including it essentially asks people to waste their time, especially when they've cleared all the tracks. What incentive is there to keep playing this game if the only thing left to do is wait out a 5 minute timer over and over and over? I haven't gotten to that point yet, but if/when I do, will I want to continue playing? I can't say I know the answer.
TL;DR
I bought this game on Steam, I like it, except for two things.
1) Wall Penalties - Too strong on slight brushes of the wall, in my opinion. Wall abusers should still be punished of course.
2) 5 Minute Wait - The 5 minute wait timer in between official runs was a terrible decision, because not everyone practices during the 5 minutes. It also, when stretched out, gives 4-5 hours of inactivity (if you don't practice) for every 1 hour of doing official runs, if you average a bunch of stuff out to where I am at this point.
Enter TM2 Stadium, which I bought on Steam recently, and have also enjoyed for the most part. I do, however, have a couple small complaints about the game, both of which I'd bet won't have a thing done to them, if the past serves me right.
1) Wall Penalties
I have felt, since I discovered TMNF, that the wall penalties are a bit too harsh in certain situations. I know the game doesn't try to be realistic, but if I brush the wall with the hairs of my tires for a split second, I don't think my speed/momentum/what have you should be totally ruined if I come out of a curve just a teensy bit too fast, ESPECIALLY if I get off the wall before my speed even starts to be reduced. I'm sure it is in there for a good reason, but I feel like the slightest brush shouldn't reduce your speed by the amount it currently does. I can't say I know this for certain, but you might as well slam the wall and try to continue rather than brush it.
If someone rides the wall (or slams it), then yeah, they should get their speed killed, but a tiny brush of the wall? I don't think so. I do know for a fact that you can abuse the walls in some dirt sections of TM2S, for what it's worth. I don't know if you'll get an author medal out of it but I've found myself coming out of a few sections faster via the wall (unintentionally) than I did going in/out cleanly. They weren't high speed sections (think 150-200 range) though.
2) The 5-minute Wait
Ah yes, something that has been brought up quite a few times in this forum. I originally created this thread to express my frustration at the 5 minute wait time between official matches, because I blew up my latest attempt going into the first corner after running a very nice gold medal run and feeling quite confident about the track (and going back to it just now and losing it in the exact same spot for the second time in a row).
To be straight and to the point, I believe the 5-minute wait is a terrible thing, and I'll tell you why.
I'm the kind of guy who wastes little time in between runs. I don't finish runs I crash in, first and foremost, and I don't finish a run until I put a good run together, which means I restart a ton.
This is going to sound a little funny, but I don't try official runs until I've hit a gold medal time. NOW, before you tell me "That's the only way to do it, doofus" I know that. BUT, no matter how good you are at the game, I've noticed that you can't sleep through a gold medal time in this like you could through the bulk of TMNF.
Now, if you're somewhat like me, you like to grind out runs as fast as possible. Soon as I even sniff the idea of a wall or a missed jump or something, it's right to the delete key. (Just tried a run again on that same track, slid for some unknown reason on the gap loop, lost a ton of speed, finished 2 seconds behind my practice time)
For instance, the run I just had was good, but not as good as I ran before. I can certainly replicate the run I had before, or perhaps even better it, but why should I have to wait 5 minutes? Am I going to continue to practice on the track to better a run? Absolutely not. It usually ends with me watching my practice ghost go zooming on ahead.
Why should I be forced to keep practicing? I want to grind out hot laps that actually count. Sure, the 5 minutes "adds to the pressure" if you can even call it that, but really all the game is asking you to do is waste your time for 5 minutes until the timer is back up.
Since I don't spend the 5 minutes practicing, I end up forgetting the tiny nuances of the track, and then end up crashing a few times, which then turns into a half-hour affair. I also lose a bit of the feel of the car, since a keyboard does not translate car feelings very well.
Easy to say "Well if you want a high rank, you should practice the whole time, etc. etc." But I don't want a high rank, I just want A rank. A rank that properly reflects the skill and effort I put into achieving the gold medal time to even unlock the darn thing, not a "Oh, I crashed in turn 1, but I'll finish this lap and be 2 minutes behind" rank.
Some people want to grind, grind, grind their way to a massive SP earning, then good for you, but don't let that hubris get in the way of what should be fair to all players: an opportunity to grind ranked hot laps without having to wait.
Perhaps a wait is what Nadeo wants. Great. But 5 minutes? 5 minutes is about 4 times the length of an average lap on the average track, from what I've seen so far. Which means not only am I being forced to practice, which I don't do, I'm spending 4 times as long as one of my hot laps just sitting there waiting for the timer to expire.
Also, I saw some people suggesting you could "luck" a solid run if you could constantly reset ranked laps, to that I have two things:
1) You can't possibly luck your way through the entirety of 80%+ of the tracks in TM2S and manage a good time
2) I'd rather be lucky than good
Solutions
Obviously, a solution would be to just get rid of the wait time altogether, but why suggest that? Many games have ranked queues for their modes and the only difference is that your name gets plastered on a ranking. Why should this one be any different? It'd be like queueing for a ranked game in League of Legends and then, after your game is over, a timer appears that says 3:20:00 (3 hours, 20 minutes) and counts down. Since LoL games run about 40 minutes on average in their standard tournament mode, a 3 hour, 20 minute delay is proportionate to the delay drivers have after one of their minute-long runs.
Of course the comparison looks silly at face value, but if you run a 1:15:00 lap over and over for the course of an hour, you've accrued 4 hours worth of break time in between each 75 second run. That's 5 hours of playing for only 1 hour of actual record-bearing runs. And that's if they're all that length AND you ace them all!
(Note: The timer may start as your run starts. I can't remember. If it does, you have a total of 3 hours of break time with still 1 hour of driving. That equals far too long, regardless)
Gran Turismo, a fellow racing game, lets you run as many laps as you want within a certain time frame for their Gran Turismo Academy challenge, the one that eventually puts a driver in a legitimate race car's seat. The fastest one of those laps is which one is plastered to your name. Some of their time trials let you do that as well.
So I must ask, why include a timer? Including it essentially asks people to waste their time, especially when they've cleared all the tracks. What incentive is there to keep playing this game if the only thing left to do is wait out a 5 minute timer over and over and over? I haven't gotten to that point yet, but if/when I do, will I want to continue playing? I can't say I know the answer.
TL;DR
I bought this game on Steam, I like it, except for two things.
1) Wall Penalties - Too strong on slight brushes of the wall, in my opinion. Wall abusers should still be punished of course.
2) 5 Minute Wait - The 5 minute wait timer in between official runs was a terrible decision, because not everyone practices during the 5 minutes. It also, when stretched out, gives 4-5 hours of inactivity (if you don't practice) for every 1 hour of doing official runs, if you average a bunch of stuff out to where I am at this point.