[Valley][Fixed] Arena Screens intensity + mipmaps
Posted: 05 Jul 2013, 11:10
Hello.
There seems to be a weird behaviour with my graphic settings.
As you see in This Screenshot, The green squares from the signs only pop up when I am near them, causing the signs to look black at a distance and fading green when approaching. The same thing happens with the small vegetation on the grass which just pops up aswell.
As far as I can tell I have set every option in the launcher to max.
I have a 6950 2gb amd gfx card. I tried to overwrite some settings in the controll panel there but to no avail.
Another anomaly seems to be my bloom which is obviously way to intense for the setting "medium" which I use.
As a result I cannot see the arrow on these signs at all.
Lastly, my car starts flickering at random intervals.
Is this just what amd does ? I figured that Nvidea would have a better quality but not to this extent.
Thank you in advanve
There seems to be a weird behaviour with my graphic settings.
As you see in This Screenshot, The green squares from the signs only pop up when I am near them, causing the signs to look black at a distance and fading green when approaching. The same thing happens with the small vegetation on the grass which just pops up aswell.
As far as I can tell I have set every option in the launcher to max.
I have a 6950 2gb amd gfx card. I tried to overwrite some settings in the controll panel there but to no avail.
Another anomaly seems to be my bloom which is obviously way to intense for the setting "medium" which I use.
As a result I cannot see the arrow on these signs at all.
Lastly, my car starts flickering at random intervals.
Is this just what amd does ? I figured that Nvidea would have a better quality but not to this extent.
Thank you in advanve
