Page 1 of 3
Valley Car Source files
Posted: 05 Jul 2013, 11:29
by Fix
Re: Valley Car Source files
Posted: 05 Jul 2013, 11:32
by HelSinki
Re: Valley Car Source files
Posted: 05 Jul 2013, 11:36
by w1lla
Re: Valley Car Source files
Posted: 05 Jul 2013, 11:44
by meuh21
Re: Valley Car Source files
Posted: 05 Jul 2013, 15:52
by Demented
Thanks Fix!
I was hoping to find those. Let the skinnin' begin!
Re: Valley Car Source files
Posted: 05 Jul 2013, 18:55
by spaii
Re: Valley Car Source files
Posted: 06 Jul 2013, 10:00
by SuperP
Thx Fix
Btw; it is possible to have the the 3d model[with all the source files] for this one?:
It would be great having both versions:

Re: Valley Car Source files
Posted: 07 Jul 2013, 10:01
by CaptainKorhonen
Thanks for these. Unfortunately, there seems to be something wrong with either the mesh or the UV mapping of the car. I tried editing a skin in photoshop, I added a flag on the roof of the car. It looked fine in photoshop, but in game the flag was all distorted.
Screenshots here:
http://imgur.com/a/gtQia#0
Re: Valley Car Source files
Posted: 07 Jul 2013, 15:54
by Demented
Interesting.
Maybe you could ad a wave effect to the roof flag and it wouldn't be as obvious? It doesn't solve the issue but if that's just the way it is it could be a solution.
Re: Valley Car Source files
Posted: 07 Jul 2013, 18:04
by xrayjay
You got the same effect on the hood

This model needs a bit work, than we can do proper paintjobs
Example pic of the hood:
I figured out (and with the help of some maniaparkers) that this issue only appears on the highpoly model, if you select the medpoly model in your profile/editor (press h and than a list appears; ctrl+up to get highpoly model) all looks good, no (much) deforming, only on the highpoly model is the deforming. Maybe just the highpoly model needs some work

Tested with my wip skin

Tested with all 3 qualitys, you can see here which parts are deformed. I guess it´s just in high some problems. But overall in medium there are also some stretch effects on the side of the car, just try a bit around in the editor (ctrl+up)