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Valley Car Source files

Posted: 05 Jul 2013, 11:29
by Fix

Re: Valley Car Source files

Posted: 05 Jul 2013, 11:32
by HelSinki
:thumbsup:

Re: Valley Car Source files

Posted: 05 Jul 2013, 11:36
by w1lla
:yes:

Re: Valley Car Source files

Posted: 05 Jul 2013, 11:44
by meuh21
:thumbsup: :thx:

Re: Valley Car Source files

Posted: 05 Jul 2013, 15:52
by Demented
Thanks Fix!
I was hoping to find those. Let the skinnin' begin!

Re: Valley Car Source files

Posted: 05 Jul 2013, 18:55
by spaii
:thumbsup:

Re: Valley Car Source files

Posted: 06 Jul 2013, 10:00
by SuperP
Thx Fix :thumbsup:

Btw; it is possible to have the the 3d model[with all the source files] for this one?:
It would be great having both versions:
Image

Re: Valley Car Source files

Posted: 07 Jul 2013, 10:01
by CaptainKorhonen
Thanks for these. Unfortunately, there seems to be something wrong with either the mesh or the UV mapping of the car. I tried editing a skin in photoshop, I added a flag on the roof of the car. It looked fine in photoshop, but in game the flag was all distorted.

Screenshots here: http://imgur.com/a/gtQia#0

Re: Valley Car Source files

Posted: 07 Jul 2013, 15:54
by Demented
Interesting.
Maybe you could ad a wave effect to the roof flag and it wouldn't be as obvious? It doesn't solve the issue but if that's just the way it is it could be a solution.

Re: Valley Car Source files

Posted: 07 Jul 2013, 18:04
by xrayjay
You got the same effect on the hood :( This model needs a bit work, than we can do proper paintjobs 8-)

Example pic of the hood:
Image

I figured out (and with the help of some maniaparkers) that this issue only appears on the highpoly model, if you select the medpoly model in your profile/editor (press h and than a list appears; ctrl+up to get highpoly model) all looks good, no (much) deforming, only on the highpoly model is the deforming. Maybe just the highpoly model needs some work ;)

Image
Tested with my wip skin :D

Image
Tested with all 3 qualitys, you can see here which parts are deformed. I guess it´s just in high some problems. But overall in medium there are also some stretch effects on the side of the car, just try a bit around in the editor (ctrl+up)