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[Valley] Map editor issues: crash after excessive terraform

Posted: 07 Jul 2013, 22:31
by TMarc
As start for many projects, I often build a pyramid of different terraform types, which I gradually erode again to build more "natural" landscapes.

So I did with the terraform mountain type 2 (small hill), which I wanted to cover with trees afterwards.
Now if I try to place one more layer on top, there is a crash.

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I tried to reproduce with normal and debug version, the first debug crash gave 45MB logfile, so I did it again, and the output was more handy (~1MB).

Map and crashlogs here.

No need to tell me that too many blocks and too many trees are very hungry in terms of performance,
I know this, but there should not be any crash anyways ;)

Re: [Valley] Map editor issues: crash after excessive terraf

Posted: 11 Jul 2013, 16:05
by angry_duck
Fixed, thanks for the report!

Re: [Valley] Map editor issues: crash after excessive terraf

Posted: 11 Jul 2013, 21:23
by TMarc
Great :thumbsup:
I hope the update will be soon ;)

Re: [Valley] Map editor issues: crash after excessive terraf

Posted: 11 Jul 2013, 23:14
by TMarc
Ok, update there already tonight, and it is really fixed, thanks :thx:

Minor strange thing: now I could build as high as possible, I tried to cover the whole mountain, and this was the result with the overlay selection :shock:
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It just let out a few blocks, but the hill was also not perfect in symmetry :oops:
After all it worked out nice at the end 8-)

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