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[TM² Stadium] LOD + Draw Distance issues

Posted: 12 Jul 2013, 14:42
by Hubby
I have LOD issues with some road blocks + some draw distance issues with scenery blocks and with the booster fans.

My Hardware specifications:
MB: Gigabyte GA-Z77X-UD3H (rev 1.1.. BIOS F18)
CPU: Intel i5 3350P
GPU: Gigabyte GTX 660 (OC version) (latest NVIDIA Driver 320.49)
RAM: 2x 4GB Kingston Value RAM @ 1300 MHz
PSU: Antec EA 65O Green
Monitor: Samsung Syncmaster 2223NW (1680 x 1050 @ 60Hz)

1. LOD issue block 3-1-8 and 3-1-9 ... some other blocks as well but it's most obvious with these blocks.

At a certain distance the road looks 'squared' , but when I get closer the road pops into a normal rounded looking road again. This is very distracting ! I tried to ignore it at first but once you know it's there you just can't help to notice it anyways .. It's hard to focus on driving the map properly anymore then :(

Here are 2 pictures i made to show the LOD issue with this block

First picture is the 'squared' road as it appears from a certain distance :
Image

Next picture is the normal road when i get closer :
Image

2. Draw Distance Issue with some scenery blocks.

With some scenery blocks .. especially 8-5-1 , the edges from this block appear only at a certain distance, they just pop in when I'm close to them.

First picture is without edges:
Image
Second one with edges (again as i get closer it pops in)
Image

3. The booster fans.

I tried to make pictures but it just doesn't show properly (it's too dark)
When I'm at a certain distance the booster fans don't appear in those 'tubes' .. it's just empty ! :P

I get closer .. the fans appear again ! also the edge from this booster sometimes appears and dissapears.

On a modded track with colored boosters it's very much noticeable.

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I tried to play around with the settings in the Configuration Options (and nvidia control panel) but nothing seems to alleviate the issue, however the option 'Optimize Dynamic Geometry' helps a little bit but it's still there.

I thought maybe my gfx card was faulty but I tried it with my 'old' GTX 43O card and it has the same issue (however it's a bit less obvious with this card, more 'subtle' if you will).. even with my old computer i tried it and it it's just the same.

There are also some slight lighting issues (some areas light up and then get darker .. depends on distance again), but I can 'fix' this by setting the shader from 'very nice' to 'nice'... it' not so distracting however.

Regards, HubbY

Re: [TM² Stadium] LOD + Draw Distance issues

Posted: 12 Jul 2013, 15:57
by Omnixor
saw the 1. one every time in TMNF.

Re: [TM² Stadium] LOD + Draw Distance issues

Posted: 12 Jul 2013, 16:36
by Hubby
Omnixor wrote:saw the 1. one every time in TMNF.
Really ? that means that this bug exists for years now and no one made a report about it ? :o
But I also now know there's nothing wrong with my hardware ,It's definitely software/game engine related.
So thanks for confirming this 'bug' Omnixor :thumbsup:

Re: [TM² Stadium] LOD + Draw Distance issues

Posted: 13 Jul 2013, 14:50
by Hubby
Can someone from Nadeo at least confirm this bug or not ?
[OP is edited , useless info removed]

Re: [TM² Stadium] LOD + Draw Distance issues

Posted: 14 Jul 2013, 14:18
by Hubby
............

Re: [TM² Stadium] LOD + Draw Distance issues

Posted: 14 Jul 2013, 14:49
by Omnixor
please, look which day of the week is today, rethink and calm down...

Re: [TM² Stadium] LOD + Draw Distance issues

Posted: 14 Jul 2013, 15:18
by Hubby
Omnixor wrote:please, look which day of the week is today, rethink and calm down...
You're probably right omnixor :|
I'm just ... you know.
But I'm sure someone from Nadeo has read this post already.
We'll just have to wait and see.

Re: [TM² Stadium] LOD + Draw Distance issues

Posted: 14 Jul 2013, 15:36
by The_Big_Boo
This is not a bug, just a usual optimization you'll find in most (if not all) 3D games. You can't expect a game to render maps with everything fully detailed whatever the distance (or least not in real time).

Re: [TM² Stadium] LOD + Draw Distance issues

Posted: 14 Jul 2013, 15:53
by Hubby
The_Big_Boo wrote:You can't expect a game to render maps with everything fully detailed whatever the distance (or least not in real time).
Why not ? I'd like to know.

Re: [TM² Stadium] LOD + Draw Distance issues

Posted: 14 Jul 2013, 15:56
by The_Big_Boo
Because you'd need a really damn powerful GPU to do that.