Server List and Multi-Environment Servers
Posted: 13 Jul 2013, 10:00
I know that there has been a good deal of discussion on the boards about adding servers supporting multiple environments, etc, but I would like to express some thoughts about the implementation of these and other multiplayer servers in general and create a space for further discussion.
To begin, I think the current implementation of servers between title environments and even user-created title packs has a (perhaps?) unintended side effect of dividing the multiplayer community within each game, especially within Trackmania 2 where there are now 3 environments and a variety of title packs. By the current system, to explore available servers for each title, players must exit each title in turn and load the next. This is no problem for players who own one environment or prefer to play only one environment. However players who enjoy multiple titles must deliberately make a decision to look through the server list of one title and then spend time switching to another if their first search is fruitless. Perhaps this is something only I experience, but forcing different server lists is a problem because it in a way discourages players from moving between environments as they play if they so wish (as long as servers host only one environment).
I think the multiplayer community could be more unified by consolidating the serverlists in to one master list for each game. The system could function similarly to the TMForever list for United players, in which you could toggle the visibility of Nations servers. In the case of Trackmania 2, each environment could be toggleable depending on preferences, and environments not owned would be automatically filtered from the server results. The benefits of a system like this would be the ease of browsing servers from multiple environments without unloading and reloading each environment.
This sort of a unified server browser would also create a platform for multiple-environment servers to be available easily, and without creating some funky title pack to contain the support for such servers. As I understand it the current plan for such servers is to stick them in some title pack, but I think that this is problematic for the reasons above: the online community is fractured more as servers and players collect in each title bucket, rather than be able to mingle in a larger pool. The intention of this sort of unification can and should also be implemented with user title packs so that packs with a large player support could be officially included in the master list and filtering system.
To begin, I think the current implementation of servers between title environments and even user-created title packs has a (perhaps?) unintended side effect of dividing the multiplayer community within each game, especially within Trackmania 2 where there are now 3 environments and a variety of title packs. By the current system, to explore available servers for each title, players must exit each title in turn and load the next. This is no problem for players who own one environment or prefer to play only one environment. However players who enjoy multiple titles must deliberately make a decision to look through the server list of one title and then spend time switching to another if their first search is fruitless. Perhaps this is something only I experience, but forcing different server lists is a problem because it in a way discourages players from moving between environments as they play if they so wish (as long as servers host only one environment).
I think the multiplayer community could be more unified by consolidating the serverlists in to one master list for each game. The system could function similarly to the TMForever list for United players, in which you could toggle the visibility of Nations servers. In the case of Trackmania 2, each environment could be toggleable depending on preferences, and environments not owned would be automatically filtered from the server results. The benefits of a system like this would be the ease of browsing servers from multiple environments without unloading and reloading each environment.
This sort of a unified server browser would also create a platform for multiple-environment servers to be available easily, and without creating some funky title pack to contain the support for such servers. As I understand it the current plan for such servers is to stick them in some title pack, but I think that this is problematic for the reasons above: the online community is fractured more as servers and players collect in each title bucket, rather than be able to mingle in a larger pool. The intention of this sort of unification can and should also be implemented with user title packs so that packs with a large player support could be officially included in the master list and filtering system.