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[Valley] Supports seem brighter [closed]

Posted: 14 Jul 2013, 21:26
by TMarc
On map A12 I saw the pillars with some technical details.
The pillars are lighted from bottom and from top, but not entirely.
Still the red support bars seem not to be affected at all by light, as if they were emitting themselves a bit of constant light. Same for the red metal lines on the downside of the part on top of those pillars.

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Re: [Valley] Supports too bright (no lightmap effect?)

Posted: 15 Jul 2013, 21:12
by Fix
looks like a UV2 problem (or limitation, ?) I have to check the source file. thanks

Re: [Valley] Supports too bright (no lightmap effect?)

Posted: 15 Jul 2013, 22:42
by TMarc
You don't need to continue investigating this, sorry for the false alarm :oops:

Just for info to all the others, it's block 4-3-2 Image

I have tried again with a maximum height pillar.
Incredible how good this surface looks in the moonshine, nearly pitch black like a submarine skin :shock: :thumbsup:
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Then I used the circular blocks 4-8-7 / 4-8-8 to prevent light as much as possible, and the results are concluding indeed.
It just seems a litle light makes the red structures shine more than the rest, but it's OK I would say.

Image Image Image

Point can be closed.