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[vallley] respawn block 4-1-7
Posted: 15 Jul 2013, 22:41
by tcq
Just wanted to ask, how to trigger the respawn on the different levels? At the moment it seems really random. I build a map and the car respawend on the lower level of the CP. After half an hour building, tI wanted to validate the map and suddendly after enter respawn, the car respawns in the higher level CP.
Maybe this was already reported, but I would really like to know how the respawn can be fixed consistent of, how the car enters the block.
Re: [vallley] respawn block 4-1-7
Posted: 15 Jul 2013, 22:46
by haenry
The car respawned on the lower stage of the cp for you? :O
It always respawned on the top stage of the cp for me. I've never seen something different

Re: [vallley] respawn block 4-1-7
Posted: 15 Jul 2013, 22:53
by Fix

This shouldn't happen, I checked the checkpoint file, I don't understand how it occured... was it spawn from racing or a spawn from bubble ?
Re: [vallley] respawn block 4-1-7
Posted: 15 Jul 2013, 23:02
by TMarc
I just checked: test drive (bubble mode), validation, and local map drive:
on every respawn attempt the car was placed on top.
After all, those CP have small arrows that are showing shop up

Re: [vallley] respawn block 4-1-7
Posted: 16 Jul 2013, 07:34
by tcq
I used custom objects in the lower half of the CP and the respawn in the lower half occured always in the bubble mode of the editor.
To be more precise. It does not work when you place the bubble in the CP. But it works when you drive from a different location in the CP and then press respawn. But this behaviour seems to be not consistent. For some time it works, then it stops working. You can than delete the CP and replace it. Then you have the respawn on top of it. If you then place some custom objects on the lower level, the car respawns after a drive through in the lower half. But this seems to sop functioning after some time.
TMarc wrote:After all, those CP have small arrows that are showing shop up

Then it would not make sense to build in a CP function in the lower half of the CP, if it is not use-able. Either remove the lower CP or give a functional block which allows respawn on the lower level.
Re: [vallley] respawn block 4-1-7
Posted: 16 Jul 2013, 17:57
by TMarc
tcq wrote:Then it would not make sense to build in a CP function in the lower half of the CP, if it is not use-able. Either remove the lower CP or give a functional block which allows respawn on the lower level.
Yes, separate the 4-1-x CP:
- respawn on upper level only
- respawn on lower level only
- have two different CP in this same block: respawn on either level, whichever was reached last.
Re: [vallley] respawn block 4-1-7
Posted: 19 Jul 2013, 18:28
by Elmigo
Doesn't it work this way? After you vallidated your track, the game knows if you passed the checkpoint on the top level or the lower level and will respawn based on that or something? I did not check it though...
Re: [vallley] respawn block 4-1-7
Posted: 19 Jul 2013, 20:00
by TMarc
No, if you pass the checkpoint, it always respawns on top. I tried it.