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Maniaplanet good situation

Posted: 16 Jul 2013, 10:50
by Hylis
I open this topic in answer to another, but I do it because there are some players that are asking ourselves about the current situation of the project, for the studio.

We can not talk about our sales openly atm, but I can tell you that we are here to continu the project and that it's doing well for the team. I already said earlier that the fourth previous month were better than our best year ever, and it was even before the Valley release, which I said was our best release ever. So, things are doing well and can only go better with release of demos, the presence of four environments, our ability to update the quality of Maniaplanet as a whole and the possibilities given to players to themselves bring new things around.

I believe that the down feeling of some players at the moment is mostly based on the presence of the free version of Nations, that had two things: free players + all players on the same environment. But there is still more people playing Canyon than all envionment of Sunrise at it's time, and the one before as well. There was more simultaneous players in Maniaplanet yesterday, than the paying Nations players, or the free ones. But we do not count them in a separate way, it's all part of the same community.

Alinoa said it well, the community is a wide thing: forums, offline / online games, custom titles, community web sites, creative players on ingame tools and external tools, players that like to come and play just a little sometimes, or a lot at releases. It is also a lot of people that like video games as a whole and see in Maniaplanet some gaming experience that widen the space of gaming: wider audience appeal of the settings in term of age, wider possibilities to create and share, wider appeal for competition in many cases etc.

Maniaplanet is big in many ways, not only in the software that is required to make all the features and that takes so long to do, but it's big in it's diversity as well. There is a need to fill each space with more players, and that's what we intend to do in the upcoming months, now that the space are there, in a better quality.

It's a project we are working on since more than five years. Expect us to try to make it a big success as much as possible. Like I already said earlier, we probably did the most popular racing game on PC, and our next step is to try to make the most popular FPS game on PC. It is totally normal that it takes time, the opposite would be just luck-based, while our work is think-based. And the more we work on them, the more it will be difficult for our competitors to reach what we did.

It is a very small beginning (courtesy of Magnetik)
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Re: Maniaplanet good situation

Posted: 16 Jul 2013, 11:25
by Rots
Great statement on how the things are going. Keep up your work! :thx:

Re: Maniaplanet good situation

Posted: 16 Jul 2013, 16:53
by w1lla
Great notice and precisely the thoughts i have about the Maniaplanet.

However a thing could be added aswell.

It's not only about the Community ingame it's also about the Forum users.

You can categorize them in 3 users.

1) Users that know the games that Nadeo make (Users from TM:Sunrise, TMU, etc)
2) Users that only got Shootmania (FPS Pro-players, Players with a fps interest)
3) Users that try new games for cheap prices. (Non-casual gamers)

It's something that is quite easy to see based on the normal, angry, and the WTF posts users make.

:1010

Re: Maniaplanet good situation

Posted: 17 Jul 2013, 10:08
by spaii
Sorry for this french post ;)

ça fait du bien de lire ton post Hylis. :thumbsup:
Je me posais certaines questions sur certains sujets que tu as abordé.
Maintenant, tout est plus clair sur le devenir de ManiaPlanet :D
Hylis wrote:It is totally normal that it takes time, the opposite would be just luck-based, while our work is think-based.
:thumbsup:

:thx: pour tout à toute l'équipe !!!

Re: Maniaplanet good situation

Posted: 17 Jul 2013, 10:23
by HaagseSmurf
spaii wrote:Sorry for this french post ;)

ça fait du bien de lire ton post Hylis. :thumbsup:
Je me posais certaines questions sur certains sujets que tu as abordé.
Maintenant, tout est plus clair sur le devenir de ManiaPlanet :D
Hylis wrote:It is totally normal that it takes time, the opposite would be just luck-based, while our work is think-based.
:thumbsup:

:thx: pour tout à toute l'équipe !!!
spaii wrote:Excuser moi pour cette post anglais ;)

It's good to read your post Hylis. :thumbsup:
I had some questions about certain topics that you discussed.
Now everything is clear on the future of ManiaPlanet :D
Hylis wrote: It is totally normal That It takes time, Would be just the opposite luck-based, while our work is based think-.
:thumbsup:

:thx: for the whole team!
:thx: for the whole team from me as well ;)

Re: Maniaplanet good situation

Posted: 17 Jul 2013, 11:39
by infarctus
Hey Hylis! Always a pleasure to have good news from your team...But i think you loose your time by writing this because, according to Willa's categorization:

-the group 1 never doubted about that.
-Group 2 will only listen to their mirror
-Group 3 do not care at all

But, it remains good to hear! So thumbs up to all your crazy Team, and keep up the good work.

Re: Maniaplanet good situation

Posted: 17 Jul 2013, 13:50
by kangroo
Hylis wrote: the presence of four environments
so, will there be a fourth TM environment? :)

Re: Maniaplanet good situation

Posted: 17 Jul 2013, 14:01
by Omnixor
I think he meant storm as the fourth.

Re: Maniaplanet good situation

Posted: 17 Jul 2013, 14:54
by UrinStein
infarctus wrote:-the group 1 never doubted about that.
-Group 2 will only listen to their mirror
-Group 3 do not care at all
I doubt that.
And there's always enough time to inform the community about what's going on.^^

Re: Maniaplanet good situation

Posted: 17 Jul 2013, 16:42
by meuh21
I think the Maniaplanet "economic model" is brilliant. Happy to see it works fine :clap:
Hylis wrote:(...) while our work is think-based. And the more we work on them, the more it will be difficult for our competitors to reach what we did.
:thumbsup: maybe it is not easy to make always the right choices but it is is easier if you know where you want to go. And it is a very positive message if the competion winners work hard and try to be clever.

Interesting post :thx: