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[VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground level
Posted: 19 Jul 2013, 18:24
by Elmigo
INFORMATION
I don't know if this is supposed to be this way or not, but I'd like to report it just to be sure! Please don't blame me for not knowing.
- The 2x two-way road (placed above the turn road) is placed one level up.
BLOCK 1-3-1
Two-way road turn left (one level up). Perfect!
BLOCK 1-3-2
Two-way road turn left (one level up). You can't place it there!

Re: [VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground le
Posted: 19 Jul 2013, 19:55
by TMarc
You copied the text twice, the other is not perfect, right?
And you can't move it up or down?
Re: [VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground le
Posted: 19 Jul 2013, 20:07
by Elmigo
TMarc wrote:You copied the text twice, the other is not perfect, right?
And you can't move it up or down?
Thanks, fixed. Yes ofcourse I can, but it seemed a little weird...
Re: [VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground le
Posted: 19 Jul 2013, 20:17
by TMarc
The answer is simple: 1-3-2 has a different tree on it, this is why any other block cannot be placed just one level higher on top (or better: across) of it
Do you prefer less variety in the trees, or automatic tree-replacement then?

Re: [VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground le
Posted: 19 Jul 2013, 21:21
by Elmigo
It's not that I have a problem with this current turn but it's pretty confusing to dicover this halfway through your map haha
If the tree would be automatically replaced if a highway or something crosses over it, it would be cool!
Re: [VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground le
Posted: 19 Jul 2013, 21:25
by TMarc
Elmigo wrote:It's not that I have a problem with this current turn but it's pretty confusing to dicover this halfway through your map haha
yeah
Good finding, after all
Elmigo wrote:If the tree would be automatically replaced if a highway or something crosses over it, it would be cool!
The simplest solution would be to avoid the tree on 1-3-2. All the others look fine actually.

Re: [VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground le
Posted: 19 Jul 2013, 22:38
by Elmigo
TMarc wrote:The simplest solution would be to avoid the tree on 1-3-2. All the others look fine actually.
The only solution so far, I think

Re: [VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground le
Posted: 20 Jul 2013, 16:42
by Demented
I still wish blocks could overlap as long as the polygons don't colide. Not so much like in the Unlimiter, which was cool, but in the general editor.