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Emblem template
Posted: 03 Aug 2013, 09:57
by Bonfi96
I made this simple template for emblem making in Gimp or Photoshop, it should do it's job
Download:
https://dl.dropboxusercontent.com/u/672 ... mplate.psd
How to correctly save the .dds:
Eole wrote:The exact settings for the dds export is:
- 512x512
- BC1/DXT1
- no alpha
- with mipmaps
An exemple from the Gimp dds export window:

Re: Emblem template
Posted: 03 Aug 2013, 11:22
by djhubertus
Nice :d
Re: Emblem template
Posted: 07 Aug 2013, 03:20
by Ozon
Thank you! Really helpful! =)
Re: Emblem template
Posted: 07 Aug 2013, 10:39
by dreammyw0w
Re: Emblem template
Posted: 11 Aug 2013, 20:09
by kadaz
Thanks for the post, very useful!
Re: Emblem template
Posted: 23 Oct 2013, 14:07
by kadaz
I was unable to get this working in game, I wonder if anyone could help.
I tried both
gamesettings.txt
Code: Select all
<mode_script_settings>
<!-- Default : <setting name="S_NeutralEmblemUrl" type="https://www.cx.com/0/io/hotlink/CCezthP9EeOQ9hICPSHM9A/Kn.dds" value="1"/> -->
doubledown.txt
Code: Select all
#Const C_NeutralEmblemUrl "https://www.cx.com/0/io/hotlink/CCezthP9EeOQ9hICPSHM9A/Kn.dds"
Yet doesn't work?

Thanks for the help.
Re: Emblem template
Posted: 24 Oct 2013, 15:01
by Eole
Hi,
In your gamesettings.txt file you have to remove the <!-- and --> part around your setting. You've also mixed the type and value parameters. Something like this should work better:
Code: Select all
<mode_script_settings>
<setting name="S_NeutralEmblemUrl" type="text" value="https://www.cx.com/0/io/hotlink/CCezthP9EeOQ9hICPSHM9A/Kn.dds"/>
Re: Emblem template
Posted: 25 Oct 2013, 01:15
by kadaz

I tried that, didn't work, is there any settings via the dedicated that I need to change to enable this download server side for clients, because the other downloads, like images, etc will download correctly.
Thanks for the help.

Re: Emblem template
Posted: 25 Oct 2013, 16:31
by Eole
We fixed a bug on the dedicated server about the neutral emblem URL setting. Your problem might be linked to this bug and so will be solved by the next update.