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[MP] NadeoImporter stopped working
Posted: 10 Aug 2013, 11:16
by Bonfi96
NadeoImporter doesn't seem to work form me, in short when I try to convert a simple .fbx file to a static mesh, using the cmd or Convert Assistant, all I got is this error
0-Ring.fbx : Conversion failed -
D:\Steam\steamapps\common\ManiaPlanet_SMStorm> NadeoImporter.exe MeshStatic Items/Common/Ring/Ring.fbx /Collection="Common"
and the classic window saying "NadeoImporter.exe stopped working"
Here is the full topic on maniapark with everything I tried to make it work
http://www.maniapark.com/forum/viewtopi ... 19#p191019
I hope someone can help me

Re: [MP] NadeoImporter stopped working
Posted: 12 Aug 2013, 14:36
by angry_duck
Are you sure you have downloaded the latest version of the NadeoImporter?
The download link is at the beginning of this post:
http://forum.maniaplanet.com/viewtopic. ... 73#p121972)
And can you share the files you're using to create the item, that cause the bug?
Re: [MP] NadeoImporter stopped working
Posted: 12 Aug 2013, 14:48
by Bonfi96
Yes, I've downloaded it twice
Here are the files
https://dl.dropboxusercontent.com/u/67259896/Ring.zip
edit: another user (thanks xrayjay), have figured out that' there is something wrong with the exporting process from blender, we are trying to identify the cause now
Re: [MP] NadeoImporter stopped working
Posted: 12 Aug 2013, 16:02
by xrayjay
Re: [MP] NadeoImporter stopped working
Posted: 15 Aug 2013, 10:28
by Bonfi96
I have another problem now
I made a model with 2 materials(_TDSN_Ladder_Wood and _TDSN_Ladder2_NotCollidable).
I tried to import it with just "Ladder" textures and it worked but it told me that "Ladder2_D" was missing and the shape.gbx wasn't generated.
So I added _D and it asked for _S, I added _S and it asked for _N, I added _N and now it says "Conversion failed"
Here are the files and the 3ds model
https://dl.dropboxusercontent.com/u/67259896/Ladder.zip
This time I've totally no idea what could be wrong since the mesh is ok :/
Re: [MP] NadeoImporter stopped working
Posted: 17 Aug 2013, 17:28
by Bonfi96
I solved the problem, apparently you can't call a material "Ladder" and the other "Ladder2". I tried to call "Ladder2" "potato" and everything went fine

Re: [MP] NadeoImporter stopped working
Posted: 18 Aug 2013, 12:03
by TMarc
Cool
What if you named it LadderTwo instead of Ladder2 or potato? In case it is the number (perhaps only string match check in the importer) which caues the issue?

Re: [MP] NadeoImporter stopped working
Posted: 18 Aug 2013, 12:39
by Bonfi96
Tried now, also "LadderTwo" doesn't work. the same if I call both material "Ladder", It would be cool to use the same texture for different materials
Re: [MP] NadeoImporter stopped working
Posted: 18 Aug 2013, 12:42
by TMarc
Yeah. Thanks for the test
