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[MP] NadeoImporter stopped working

Posted: 10 Aug 2013, 11:16
by Bonfi96
NadeoImporter doesn't seem to work form me, in short when I try to convert a simple .fbx file to a static mesh, using the cmd or Convert Assistant, all I got is this error
0-Ring.fbx : Conversion failed -
D:\Steam\steamapps\common\ManiaPlanet_SMStorm> NadeoImporter.exe MeshStatic Items/Common/Ring/Ring.fbx /Collection="Common"
and the classic window saying "NadeoImporter.exe stopped working"

Here is the full topic on maniapark with everything I tried to make it work http://www.maniapark.com/forum/viewtopi ... 19#p191019

I hope someone can help me :cry:

Re: [MP] NadeoImporter stopped working

Posted: 12 Aug 2013, 14:36
by angry_duck
Are you sure you have downloaded the latest version of the NadeoImporter?
The download link is at the beginning of this post: http://forum.maniaplanet.com/viewtopic. ... 73#p121972)

And can you share the files you're using to create the item, that cause the bug?

Re: [MP] NadeoImporter stopped working

Posted: 12 Aug 2013, 14:48
by Bonfi96
Yes, I've downloaded it twice :D
Here are the files https://dl.dropboxusercontent.com/u/67259896/Ring.zip

edit: another user (thanks xrayjay), have figured out that' there is something wrong with the exporting process from blender, we are trying to identify the cause now

Re: [MP] NadeoImporter stopped working

Posted: 12 Aug 2013, 16:02
by xrayjay

Re: [MP] NadeoImporter stopped working

Posted: 15 Aug 2013, 10:28
by Bonfi96
I have another problem now :cry:
I made a model with 2 materials(_TDSN_Ladder_Wood and _TDSN_Ladder2_NotCollidable).
I tried to import it with just "Ladder" textures and it worked but it told me that "Ladder2_D" was missing and the shape.gbx wasn't generated.
So I added _D and it asked for _S, I added _S and it asked for _N, I added _N and now it says "Conversion failed" :roflol:

Here are the files and the 3ds model https://dl.dropboxusercontent.com/u/67259896/Ladder.zip
This time I've totally no idea what could be wrong since the mesh is ok :/

Re: [MP] NadeoImporter stopped working

Posted: 17 Aug 2013, 17:28
by Bonfi96
I solved the problem, apparently you can't call a material "Ladder" and the other "Ladder2". I tried to call "Ladder2" "potato" and everything went fine :3

Re: [MP] NadeoImporter stopped working

Posted: 18 Aug 2013, 12:03
by TMarc
Cool :thumbsup:
What if you named it LadderTwo instead of Ladder2 or potato? In case it is the number (perhaps only string match check in the importer) which caues the issue? :?

Re: [MP] NadeoImporter stopped working

Posted: 18 Aug 2013, 12:39
by Bonfi96
Tried now, also "LadderTwo" doesn't work. the same if I call both material "Ladder", It would be cool to use the same texture for different materials

Re: [MP] NadeoImporter stopped working

Posted: 18 Aug 2013, 12:42
by TMarc
Yeah. Thanks for the test :thx: