[Shootmania physics and something
Posted: 12 Sep 2013, 13:32
So there are a few things I'm wondering if will ever be addressed or not (since they're not exactly new and haven't been addressed yet)
Rocks and other grass doodads
These are simply broken. You can get stuck/trapped in between the tiny rocks, they're slippery, if you jump on top of them you just "glide" off them without being able to jump/move until you fall off them etc.
Getting stuck in small trees
If you're unlucky you can end up getting stuck in these small trees (The small ones on the map Nightwatch by Nadeolive has examples), even the slightly bigger ones (the one next to railpad on old CC for instance).
Falling off ledges/fence
Ok, this is another one that simply does not make sense. If you get on top of a fence, or stand on the edge of any block there is and jump straight up, you move a little bit every time you land. With the end result often being you falling off said fence/block.
Chipped/broken castle blocks in B3
This is the same as rocks. Slippery and god awful physics on them. Sometimes you land on them perfectly, other times you just glide along them, sometimes you slide off them. Does not feel right or good at all.
The end result of the first two means that (in my opinion) none of those can ever appear in the playing area of any competitive map ever because you can end up getting stuck (has atleast happened inbetween the rocks on grass on a few occasions in public/practice games) The end result being a lost round because of this.
And if you can't use the small/medium trees and most rocks on grass maps, then grass maps will end up looking very bland and boring. Not that that is a problem, personally I don't think grass belong in the game at all because of how it slows down gameplay and makes people near silent untill they're right next to you (I'm talking about Elite only in this thread. As a defender you need sound to know where attacker is since you can't exactly peak out in the open to look at him very often. Thus grass the way it works now is a bad idea)
Rocks and other grass doodads
These are simply broken. You can get stuck/trapped in between the tiny rocks, they're slippery, if you jump on top of them you just "glide" off them without being able to jump/move until you fall off them etc.
Getting stuck in small trees
If you're unlucky you can end up getting stuck in these small trees (The small ones on the map Nightwatch by Nadeolive has examples), even the slightly bigger ones (the one next to railpad on old CC for instance).
Falling off ledges/fence
Ok, this is another one that simply does not make sense. If you get on top of a fence, or stand on the edge of any block there is and jump straight up, you move a little bit every time you land. With the end result often being you falling off said fence/block.
Chipped/broken castle blocks in B3
This is the same as rocks. Slippery and god awful physics on them. Sometimes you land on them perfectly, other times you just glide along them, sometimes you slide off them. Does not feel right or good at all.
The end result of the first two means that (in my opinion) none of those can ever appear in the playing area of any competitive map ever because you can end up getting stuck (has atleast happened inbetween the rocks on grass on a few occasions in public/practice games) The end result being a lost round because of this.
And if you can't use the small/medium trees and most rocks on grass maps, then grass maps will end up looking very bland and boring. Not that that is a problem, personally I don't think grass belong in the game at all because of how it slows down gameplay and makes people near silent untill they're right next to you (I'm talking about Elite only in this thread. As a defender you need sound to know where attacker is since you can't exactly peak out in the open to look at him very often. Thus grass the way it works now is a bad idea)