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Where is this game going?

Posted: 24 Sep 2013, 14:40
by viperozza
We recently started playing again after summer break and the game looks like its almost dead.

Here you can see some graphics about this argument -> http://www.serverviewer.mania-server.ne ... statistics


That's around a 40/50% drop in six months. :|

In IRC after dinner time you can barely find an opponent, and teams looking for practice are always the same.

Plus, the gameplay is getting worse and worse. Im not referring to the beta3 gameplay but to the gameplay actually in use in competitive matches (midskill at least).. Everyone's defense is based on camping around the spawn or even in the spawn itself and this, IMO, is making the game more boring to play.. day by day.


NADEO, what's up?

Re: Where is this game going?

Posted: 24 Sep 2013, 15:32
by Omnixor
"they look at the long term and try to make maniaplanet the best possible gaming experience" (that's what she said, they'll never admit the low popularity).

Re: Where is this game going?

Posted: 24 Sep 2013, 16:13
by novationx
i feel your thread has something in common with my thread:

http://forum.maniaplanet.com/viewtopic.php?f=10&t=23103

Maybe you should add an idea or smth too^^

Re: Where is this game going?

Posted: 24 Sep 2013, 17:45
by Pile0g00
Now filter those statistics by NA and you would see how dead this game is in NA. I rarely find a game worth playing anymore. Sadly I have better luck finding a game in Q2 (15 years after release) then I do in this game :(

Re: Where is this game going?

Posted: 24 Sep 2013, 18:45
by djhubertus
viperozza wrote:Everyone's defense is based on camping around the spawn or even in the spawn itself and this, IMO, is making the game more boring to play.. day by day.
The problem is with bad maps and bad Mania-actu mappack votes (3 to keep, 6 new ? WTF?! So, every mappack is shi**y and we must change 6 maps to new.) that great "community" loves. old nadeo maps has kryw remakes with 3 camp points around goal (WTF ?!). That's the main argument why i think, elite is not competitive now. Please bring back good maps like CastleCrasher, Upwards or Swift.

Re: Where is this game going?

Posted: 24 Sep 2013, 20:58
by plopp
djhubertus wrote:The problem is with bad maps and bad Mania-actu mappack votes (3 to keep, 6 new ? WTF?! So, every mappack is shi**y and we must change 6 maps to new.) that great "community" loves. old nadeo maps has kryw remakes with 3 camp points around goal (WTF ?!). That's the main argument why i think, elite is not competitive now. Please bring back good maps like CastleCrasher, Upwards or Swift.
I guess we're talking about elite here. The problem is not really the maps, it's the game mode that forces the defensive styles. Since you're getting attacked by a guy with an insta-kill laser you have to hide or rush (harder to rush since fast reload).

Re: Where is this game going?

Posted: 24 Sep 2013, 22:35
by -murphy-
I think they don't care enough about the players. The beginner battle server for example is broken (http://forum.maniaplanet.com/viewtopic.php?f=10&t=23049) and there is no royal beginner server enymore. Wow, new players should feel really welcome.

Re: Where is this game going?

Posted: 25 Sep 2013, 06:37
by HaagseSmurf
-murphy- wrote: There is no royal beginner server enymore. Wow, new players should feel really welcome.
I disagree on that, check http://www.serverviewer.mania-server.ne ... itleId=282 where a lot of 50k royalservers or 60k royalservers are online (ours included). To attract more activity we organize regurarly royal smurfscups where all players are welcome (new players as well of course). Last sunday we had about 53 players that visited our server during that cup (http://www.smurfen.net/royalcup/).

Perhaps more activities like that and open for everybody, could attract more people to the game and make this game hopefully a bit more alive.

Greetz,

Re: Where is this game going?

Posted: 25 Sep 2013, 08:44
by -murphy-
HaagseSmurf wrote:
-murphy- wrote: There is no royal beginner server enymore. Wow, new players should feel really welcome.
I disagree on that, check http://www.serverviewer.mania-server.ne ... itleId=282 where a lot of 50k royalservers or 60k royalservers are online (ours included).
I mean official beginner servers when you select "beginners" in the menu. If you have such a special section you should take care of it. Currently the battle beginner server is empty most of the time but I think the main reason for this is that it's broken. And there was no Royal beginner server last time I checked.

Re: Where is this game going?

Posted: 25 Sep 2013, 13:31
by sadzealot
plopp wrote:
djhubertus wrote:The problem is with bad maps and bad Mania-actu mappack votes (3 to keep, 6 new ? WTF?! So, every mappack is shi**y and we must change 6 maps to new.) that great "community" loves. old nadeo maps has kryw remakes with 3 camp points around goal (WTF ?!). That's the main argument why i think, elite is not competitive now. Please bring back good maps like CastleCrasher, Upwards or Swift.
I guess we're talking about Elite here. The problem is not really the maps, it's the game mode that forces the defensive styles. Since you're getting attacked by a guy with an insta-kill laser you have to hide or rush (harder to rush since fast reload).
You're right about the fact that the gamemode itself forces this kind of play, but there are other problems that they could do to try and address this. Instead they're going in the opposite direction and they add stuff like "fast reload" because "it was suggested on the wishlist".

The problem with the wishlist is that Nadeo seems to be so out of touch with their own gamemode they don't know how changes will affect GAMEPLAY. And let me say something here, the GAMEPLAY is never the focus when Nadeo does changes it seems. There is no stated goals about what type of gameplay they want for Elite, nor is it ever mentioned what they want new features to do for the gameplay.

And after playing on B3 for some time I can say for sure that the fast reload makes rotations on defence more dangerous and nearly impossible in some cases, which will in return force even more defensive and campy play from defence (unless the map allows for hyper-agressive strats, which very few maps do). And that's not good, the gamemode already suffers heavily from lack of good maps that offer multiple choices of viable strategies and for defenders to do anything but camp and spam from a distance.

Then there's the tri-laser which makes it so that defenders want to play defensive and as far away from the attacker as possible. It has been said before that a pixelperfect laser would make it far worse for defenders to camp all the way back at the pole. That is one thing.

Then you have stuff like grass, which I personally think is not viable for competitive maps at all the way it works now.

1) It slows down gameplay A LOT (which it seems is the future of this game)
2) The silent feature on grass unless someone is like 5meters away from you makes grass maps almost a guaranteed win for an attacker in 1v1 situations unless the defender is already at the pole.
3) Speedpads on the grass on the area next to the pole favours attacker massively (imo, but I'm sure someone will disagree, but there's the instant sprint + faster reload while standing on them, something attacker can abuse since in atleast a 1v1 sitaution the defender will most likely be playing the pole itself)

But to talk about where this game is going: It's going the way of simplifying and limiting the skillceiling. That's a stated goal from Hylis and Nadeo. They didn't quite word it that way, but if I remember correctly Hylis said something about wanting to compress the skillgap so that beginners wouldn't be left far behind better players. And how do they do that? Well, they nerf and remove stuff like the mechanical aspects of the game. I'm thinking mostly about microjumps and the extremely flexible and complex walljumpsystem that B2 had.

Oh I know, they'll go on and on about how buggy they were and how it HAD TO BE FIXED. Well, rockets/lasers hitting through fences is also buggy as hell, but then it was stated that it was most important that it was fair for both teams. Suddenly fixing buggy and random things isn't so important as they said it was for B2 walljumps (which is why I've come to the conclusion the change from B2 to B3 walljumps was all about nerfing and simplifying the WJ-system)

Which leads me to believe, along with their stated goals of the game, that the arguments used to nerf microjumps and B2 walljumpsystem (because they didn't just remove the geometry of walls of B2, they completely reworked the system, nerfed it and simplified down to something that isn't even half of what B2 was) was utter bullshit. They just came up with the arguments because saying out loud "We want to make the game easier for beginners and casuals" would instantly show to the world that the competitive esport-aspect of Elite is thrown out the window.

And then there's the thing about details. Competitive esport titles are all about the details. Stuff like rockets/lasers hitting through fences for instance just has to be fixed. Then there are weird physics aspects that if you stand on the edge of any block and jump straight up, you'll land and you'll slide off the block. Another thing that doesn't make the game look all that good. And a myriad of small things, some of which can be seen in this video - http://www.youtube.com/watch?v=8REEh7fB ... fAZ5JPTIlw (1:10 is always funny)

Personally I think Nadeo should polish what they already have before they start working on more projects for either Maniaplanet/Shootmania or even start putting more people to work on Questmania.

I should probably stop here before I rant on more, but it just feels like Nadeo promised one product, but what we're getting is a completely different product.

I mean, they also promised Royal/Elite Free2Play, but the invitation-system is more like a tiny demo of the game, and not Free2Play at all.

Which basically shows that this quote from Goethe is true:
“Mathematicians are like Frenchmen: whatever you say to them they translate into their own language and forthwith it is something entirely different”

That's the only answer I've come up so far :)

(Don't feel insulted here Nadeo, all this criticism is merely how you are viewed. And to be fair, I'm probably closer on point than what you would like to admit, especially with reasons for nerfing movement-mechanics from B2 to B3)

PS! Nadeo, for the love of God, if you're so focused on this game being enjoyable and fun for beginners/casuals, then maybe you should start by explaining how the game works. You know, walljumps, trilaser, different blocks etc.

Because let me tell you this, after having been on matchmaking as of late I've done more to improve the game-experience for new players than you have ever done with your changes. And how is that? Well, I explained things to them about the game they didn't know, which gave them a better understanding of it, which also leads to better enjoyment of it.