Locators for Canyon skin not working in Multiplayer
Posted: 03 Oct 2013, 20:28
I sincerely hope this is the right forum for this, if not, please let me know.
I will try to describe this issue as best as humanly possible, since I have read up on locators and sharing.
Questions are going to be marked by cursive text.
Problem (short version):
We can not see each others cars, even though I made all of them and we play online for over an hour.
By using locators referring to our webspace the car should be downloaded within 10 seconds, but isn't.
Situation (long version):
For our clan we have made custom (2D) skins for TM2 Canyon.
We have created a car using the painter, skinned it and saved it.
I then added custom made DetailsDiffuse.dds and DetailsIllum.dds
--> We have a working car, visible for everyone installing it.
For multiplayer-purposes I made sure locators are available for every player.
The files are named BSR_member.zip and have been copied to a private (but for everyone accessable) webspace.
Those direct links (which work when pasted in a webbrowser, include "http://www.", and take less than 10 sec to download) are saved in the BSR_member.zip.loc file, which is placed next to (and not in) the BSR_member.zip in the CanyonCar folder.
--> As far as everything in forums says this is correct
Is the usage of Locators for 2D-Skins correct?
My Attempts to resolve:
I already tried repeatedly to rename (only small letters) reupload and delete and recopy the files to the correct folders.
I also checked the locators multiple times, comparing them to working ones from the MX sign package.
P2P is enabled, as is downloading from locators.
When playing on a server one can see the "analyser" by pressing "-" twice.
I did exactly that and looked why we could not see our cars.
From what I saw, it seems as though the process works like this:
-- The server sees my car
-- I upload it to the server
-- the server says "I have the car"
--> everyone downloads it from the server.
Is this assumption correct? If so, is this what "Peer2Peer" means in this game?
(Why I think that is how it works:
I spend some time with one member on one otherwise empty server, after a long time I downloaded his car in a few seconds, from the same ip that I uploaded to (which is not his).
And the upload also started on a server that I was entirely alone on.)
Now, what I saw and described in the analyser is the so called "Nb Uploads".
Are these the Uploads from me to another player, or does it only relate to the server and P2P traffic is hidden from the analyser?
With the locators not working, I would need to play 10 hours on a server to upload my car (4.88MB, bad upload rate).
For clan wars that is less than great.
How can we manage to let others see our skins within the first played map (some minutes) when the capabilities (webspace etc) are given?
Lastly, it is very hard work to find out how this game works as there is very little official documentation, just saying..
Thanks very much in advance for reading this and trying to help!
It is greatly appreciated.
I will try to describe this issue as best as humanly possible, since I have read up on locators and sharing.
Questions are going to be marked by cursive text.
Problem (short version):
We can not see each others cars, even though I made all of them and we play online for over an hour.
By using locators referring to our webspace the car should be downloaded within 10 seconds, but isn't.
Situation (long version):
For our clan we have made custom (2D) skins for TM2 Canyon.
We have created a car using the painter, skinned it and saved it.
I then added custom made DetailsDiffuse.dds and DetailsIllum.dds
--> We have a working car, visible for everyone installing it.
For multiplayer-purposes I made sure locators are available for every player.
The files are named BSR_member.zip and have been copied to a private (but for everyone accessable) webspace.
Those direct links (which work when pasted in a webbrowser, include "http://www.", and take less than 10 sec to download) are saved in the BSR_member.zip.loc file, which is placed next to (and not in) the BSR_member.zip in the CanyonCar folder.
--> As far as everything in forums says this is correct
Is the usage of Locators for 2D-Skins correct?
My Attempts to resolve:
I already tried repeatedly to rename (only small letters) reupload and delete and recopy the files to the correct folders.
I also checked the locators multiple times, comparing them to working ones from the MX sign package.
P2P is enabled, as is downloading from locators.
When playing on a server one can see the "analyser" by pressing "-" twice.
I did exactly that and looked why we could not see our cars.
From what I saw, it seems as though the process works like this:
-- The server sees my car
-- I upload it to the server
-- the server says "I have the car"
--> everyone downloads it from the server.
Is this assumption correct? If so, is this what "Peer2Peer" means in this game?
(Why I think that is how it works:
I spend some time with one member on one otherwise empty server, after a long time I downloaded his car in a few seconds, from the same ip that I uploaded to (which is not his).
And the upload also started on a server that I was entirely alone on.)
Now, what I saw and described in the analyser is the so called "Nb Uploads".
Are these the Uploads from me to another player, or does it only relate to the server and P2P traffic is hidden from the analyser?
With the locators not working, I would need to play 10 hours on a server to upload my car (4.88MB, bad upload rate).
For clan wars that is less than great.
How can we manage to let others see our skins within the first played map (some minutes) when the capabilities (webspace etc) are given?
Lastly, it is very hard work to find out how this game works as there is very little official documentation, just saying..
Thanks very much in advance for reading this and trying to help!
It is greatly appreciated.