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[Fixed] Bug of collision

Posted: 04 Oct 2013, 21:52
by Akbalder
I have a bug of collision on a map that I'm building. I can jump on it and stay above the ground.
Screenshot 1, Screenshot 2, Map
I don't know what could cause that. :?

Re: Bug of collision

Posted: 16 Oct 2013, 11:12
by Fix
This one has been hard to find, thank you for the report !
This will be fixed in next data update.
Unfortunately, lightmaps will be broken for the WoodPillarInCastle :(

Re: [Fixed] Bug of collision

Posted: 16 Oct 2013, 13:09
by Akbalder
Do you know exactly when this happens?
I think that I removed it from my map by rebuilding some parts of my map, by doing a lot of copy past...
Is it possible ? Or do you think that I may just have moved the problem somewhere else?

Re: [Fixed] Bug of collision

Posted: 16 Oct 2013, 13:40
by Fix
It is caused when you place a CastleCenter bloc in the Wood Pillar, there is a small(2x2m) invisible quad positionned 2 blocs away. It's in the geometry of the bloc, so everytime you place it, this collision will be here ! Your map is full of these quads =)
If you want to avoid it until the fix is available, try to put the CastleCenterSlope in the pillar instead of the CastleCenter, in your map this should'nt change too much your concept except in some angles.