Difficult to create 'new', unique maps
Posted: 08 Oct 2013, 20:50
Hey all,
Since the release of my latest elite map (2 months ago), I am trying to create a new one unsuccessfully.
Day by day, it is going harder to build a creative map, with new/never-done parts which has not been used in other maps so far. Of course it isn't impossible to create whole new maps with new block-combinations etc, but I personally think that each map is almost similar to other ones...
This is the reason why I am severely frustrated because when I am going to create a new Elite map, I think ''Uhm, this part reminds of a other map''. It is nearly impossible for me to create a original, unique map by using the nadeo-provided-blocks. In fact, the concept or rather the whole idea of the map is from importance, but when you included some nice ideas, you have to fill the rest of the map. The 'rest' is mostly similar to other maps (castle blocks, fences-spots etc.) ... And there's is my issue, and maybe of the most map-builder as well.
One of my biggest challenges, is, to avoid fences when I am creating a hide-spot for a defender in Elite. At least, I am trying to discover some new block-combinations with fences, but it is very hard, that the spot is not too overpowered. In nearly EVERY map, you can see fence-spots (especially in Elite), build on some different blocks, such as walls (square walls, circular walls) or just on the ground of castle blocks, grass.
Fences became one of THE-must-used hide-spots for Shootmania, which makes me pretty sad. There aren't much alternatives, even if you are creative genius.
These fences are one of the reasons why the gameplay is always going to be the same ( fence fights in Elite ) - but this belongs to another topic.
Furthermore, the more maps are released in the past, the more block-combinations are discovered and used. It aren't really only ''block-combinations'', even concepts are going to be each similar.As a consequence, it is even harder to create an innovative, unique map, with not the same map-concept.
Now I've shown you my personal ( probably of other map-builders as well ) issue, that it is very hard to create an unique, original map. Let's go at searching the reason for this issue.
In my opinion, the amount of the blocks in Shootmania are okay, but the way how you can place them is too restricted. I know, this has been discussed in quite a lot topics so far, but it seems to be a considerable issue. More accuracy in blockplacement - maybe blocks are treaten as Objects ? - would might solve the problem, that the maps aren't going to be always the same.
What do you think? Are you such frustrated as me, that you can't create a very original map? Do you think more precision in blockplacement would solve the issue?
Greetings,
Soprah
Hopefully, the message of this post is clear.
Since the release of my latest elite map (2 months ago), I am trying to create a new one unsuccessfully.
Day by day, it is going harder to build a creative map, with new/never-done parts which has not been used in other maps so far. Of course it isn't impossible to create whole new maps with new block-combinations etc, but I personally think that each map is almost similar to other ones...
This is the reason why I am severely frustrated because when I am going to create a new Elite map, I think ''Uhm, this part reminds of a other map''. It is nearly impossible for me to create a original, unique map by using the nadeo-provided-blocks. In fact, the concept or rather the whole idea of the map is from importance, but when you included some nice ideas, you have to fill the rest of the map. The 'rest' is mostly similar to other maps (castle blocks, fences-spots etc.) ... And there's is my issue, and maybe of the most map-builder as well.
One of my biggest challenges, is, to avoid fences when I am creating a hide-spot for a defender in Elite. At least, I am trying to discover some new block-combinations with fences, but it is very hard, that the spot is not too overpowered. In nearly EVERY map, you can see fence-spots (especially in Elite), build on some different blocks, such as walls (square walls, circular walls) or just on the ground of castle blocks, grass.
Fences became one of THE-must-used hide-spots for Shootmania, which makes me pretty sad. There aren't much alternatives, even if you are creative genius.
These fences are one of the reasons why the gameplay is always going to be the same ( fence fights in Elite ) - but this belongs to another topic.
Furthermore, the more maps are released in the past, the more block-combinations are discovered and used. It aren't really only ''block-combinations'', even concepts are going to be each similar.As a consequence, it is even harder to create an innovative, unique map, with not the same map-concept.
Now I've shown you my personal ( probably of other map-builders as well ) issue, that it is very hard to create an unique, original map. Let's go at searching the reason for this issue.
In my opinion, the amount of the blocks in Shootmania are okay, but the way how you can place them is too restricted. I know, this has been discussed in quite a lot topics so far, but it seems to be a considerable issue. More accuracy in blockplacement - maybe blocks are treaten as Objects ? - would might solve the problem, that the maps aren't going to be always the same.
What do you think? Are you such frustrated as me, that you can't create a very original map? Do you think more precision in blockplacement would solve the issue?
Greetings,
Soprah
Hopefully, the message of this post is clear.