Good you found the solution for the enigma
You do not need to apologize
Basically shooting a movie happens with moving cars or characters or moving cameras, and then the 3D engine does the motion blur automatically (if it is enabled in the 3D video options).
Now you have to understand that the Replay Editor can also be used to take advanced screenshots. And here, since it happens at standstill, the 3D engine cannot make the motion blur - since there is no motion in fact.
Therefore this parameter was introduced, that lets the editor blur the screen, depending also on the camera settings.
Unfortunately there is no better editor inside the game.
An alternative would be to render raw sequences to videos and use a external editor.
You can export and import parts of the replay as such, and with them camera trails, but there is no export of the 3D data to be used with external 3D animation programs, as far as I know.
Nofe92 wrote:Do you have any explanation for:
- camera path: this is for custom cameras, you can define their position and orientation at specific key points
- camera effect script: camera shaking etc.
- cam fx inertial tracking: how the camera behaves w.r.t to the tracked item (i.e. target, car, ghosts, etc.)
- triangles2d: simple flat polygons, you can use them to draw things, but it is complicated
- fxcamera map: [no idea, not tried yet]
- timespeed: you can increase or reduce the playback speed for the duration of this effect
- interface (whitch looks like an editor for scripts): [no idea, not tried yet]
- vehicle light: switch on and off vehicle lights [it was reported to be buggy, e.g. the light never goes off after turning on, to be confirmed]
- trails: display the custom trails from the starting to ending point of this effect
Nofe92 wrote:This kind of editor is what many games should have, so why not making it perfect??
Good question, and you are not the only one to ask for
Unfortunately we have to wait and see if Nadeo changes anything.