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Saving map without new UId
Posted: 21 Nov 2013, 20:00
by steeffeen
hey there
is there any chance to save a map again without causing to give it a new UId?
in my case I would like to modify the maps of a solo campaign without letting players lose their medals
(the actual way to finish the map won't change)
regards,
steff
Re: Saving map without new UId
Posted: 30 Nov 2013, 00:52
by TMarc
Any change to the map (terraforming, objects, skining of signs) leads to a new UID, right?
Possibly only lightmap calculation and non functional changes like the description might be not affecting the UID.
What do you want to modify exactly?
Re: Saving map without new UId
Posted: 30 Nov 2013, 01:03
by steeffeen
i think you don't even have to change anything, just saving the map in the map editor leads to a new id, gonna have check that
i only want to change metadata, no actual blocks or mt stuff
just data like tags for blocks etc
well maybe a tool like mapedit is able to help me in my special case
Re: Saving map without new UId
Posted: 30 Nov 2013, 13:47
by Electron
Normally you can change a lot of elements like metadata, external dependencies (music, signs) and lightmaps without creating a new uid.
But I also had once the problem/bug that simply saving the map results in generating a new uid.
I solved that by using a backup file of the map (from MX). Looks like the game client changed the map without editing it.
One part of the uid is a hash of your login/nickname. Maybe changing your nickname will also lead to generate a new uid. I don't know.