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Incompatibility with Xbox 360 Pad
Posted: 03 Mar 2014, 12:22
by jjaaperoloco2
Hi all
I have an original Xbox 360 Pad for windows and when i connect it to my pc and i'm going to play TMUF or TM2 (I don't mind what) My surprise is that the game recognises all the buttons but not RT and LT. that is on TMUF and in TM2 also...
What can i do?
Re: Incompatibility with Xbox 360 Pad
Posted: 03 Mar 2014, 12:25
by PapyChampy
Those triggers are not recognized by the game.
You can remap a key to your Xbox360 controller using a software called Xpadder.
Re: Incompatibility with Xbox 360 Pad
Posted: 03 Mar 2014, 12:32
by jjaaperoloco2
Oh nice, i will set up with that
But please Developers, we are on 2014 a lot of people use this gamepad, why there are incompatibilities with the pad? pls solve this for the next update
Re: Incompatibility with Xbox 360 Pad
Posted: 09 Mar 2014, 15:41
by Amigo_United
The 360 gamepad is working out of the box with TM. To use the triggers for acceleration you need to map them to the analogue brake/acceleration. There is only one problem: You cant hit the break button while accelerating, so yes, the best way is to map the trigger as buttons with a tool.
Re: Incompatibility with Xbox 360 Pad
Posted: 09 Mar 2014, 22:14
by jjaaperoloco2
Yep, now i have it remapped with Xpadder
Re: Incompatibility with Xbox 360 Pad
Posted: 27 Mar 2015, 19:43
by ShaunYCash
For those who don't wish to pay for Xpadder, I found a free alternative.
Work on linux and windows here is the link
https://github.com/Ryochan7/antimicro
It deserve a try beleive me.