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[View] Cockpit View (view presets) for default Car Models?
Posted: 28 Jun 2010, 15:11
by jamie_macdonald
Just wondering,
It would be a pain for custom Models, nothing will align correctly, (unless the model has a "pin" to mark driver head position (in much the same way it marks a light source at the moment)... But how pheasable is it to have an embedded cockpit view in the game (least one that will work with the default models)...
I know it can be done with the Mediatracker, but this again brings up the Car skin issue, and also is left down to someone "making it properly" ...So an included default cam5 for cokpit to feel the fear from the drivers angle, would be nice i feel
If not possible, no biggie, TM is an exception where i will play without a cockpit view (other racers have to have it or i say buhbye

)
Could be pure awesome, and scary!!
Failing that, a camera "edit and save" mode, where we can set our own presets? (and solving the vehicle model problem in one swoop?) ^^
Re: [View] Cockpit View (view presets) for default Car Model
Posted: 28 Jun 2010, 20:49
by Trackmaniack
That "create-a-cam" option sounds like the way to go...especially since it's a possible feature in MT anyway...it shouldn't take -too- much extra coding, would it?
Re: [View] Cockpit View (view presets) for default Car Model
Posted: 29 Jun 2010, 00:42
by jamie_macdonald
Trackmaniack wrote:That "create-a-cam" option sounds like the way to go...especially since it's a possible feature in MT anyway...it shouldn't take -too- much extra coding, would it?
yeah ...coud be fixed facing forward and just have 4 keys to move x and y ... then save to a hotkey on the numberpad with the default cams
Re: [View] Cockpit View (view presets) for default Car Model
Posted: 20 Jul 2010, 20:06
by Mandark
Yes .. it would be a bad ideea if you have car skins

... but in TMUF there is no driver (and it would be dum* to see that there is no driver and the wheel is not turning

)..
TM2 With driver = Not TM
Re: [View] Cockpit View (view presets) for default Car Model
Posted: 21 Jul 2010, 11:57
by jamie_macdonald
CrAzYdriv3r wrote:Yes .. it would be a bad ideea if you have car skins

... but in TMUF there is no driver (and it would be dum* to see that there is no driver and the wheel is not turning

)..
TM2 With driver = Not TM
Driver or no driver, i want the option ... you dont have to use it if you don't want to

Re: [View] Cockpit View (view presets) for default Car Model
Posted: 21 Jul 2010, 13:48
by Mandark
Yeah ... but i dont think everything we want will be in this game

Re: [View] Cockpit View (view presets) for default Car Model
Posted: 21 Jul 2010, 17:08
by teku123456
That might not be a good idea, Especially if the skin is Maxboxed Hacked

ever heard of driving a bridge

Never works out well

Re: [View] Cockpit View (view presets) for default Car Model
Posted: 21 Jul 2010, 22:40
by Trackmaniack
What I just want to see in the MT is, when you click on "AnchorRot", the cam controls don't shit the bed.

It ALWAYS throws me for a loop (no TM pun intended

) no matter how many times I do it.
Re: [View] Cockpit View (view presets) for default Car Model
Posted: 22 Jul 2010, 12:16
by jamie_macdonald
teku123456 wrote:That might not be a good idea, Especially if the skin is Maxboxed Hacked

ever heard of driving a bridge

Never works out well

You completely missed the point
With the camera saving option is does not matter the shape or size of the vehicle .. you can move the camera with the keys and save to a preset for that vehicle ... it is handy for ALL scenario's ...
That way you can drive your bridge/boat/car/plane/bike or whatever and have your cam where you want it.
make more sense now ?

Re: [View] Cockpit View (view presets) for default Car Model
Posted: 22 Jul 2010, 16:04
by teku123456
But who would drive a bridge
