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ManiaPlanet 3 Server 2014-06-05

Posted: 05 Jun 2014, 19:15
by xbx
Hi there!

Here is an update to the maniaplanet server:
http://files.maniaplanet.com/ManiaPlane ... -06-05.zip

(or only the changes from the previous version:
http://files.maniaplanet.com/ManiaPlane ... 05_exe.zip )


Main changes:
- a crash in shootmania related to gates and restarting maps.
- missing infos when saving replays (the "onelap=1" bug)

Re: ManiaPlanet 3 Server 2014-06-05

Posted: 05 Jun 2014, 19:24
by Suma
thank you xbx,

the 2nd link is 404, must be http://files.maniaplanet.com/ManiaPlane ... 05_exe.zip

Re: ManiaPlanet 3 Server 2014-06-05

Posted: 05 Jun 2014, 19:30
by xbx
oh and if some of you hosting lobbies or servers with many players can run the server with /profilecpu on the command line and send me the profile_xxxx files after a few hours/days runing, that would be interesting..

thanks!

Re: ManiaPlanet 3 Server 2014-06-05

Posted: 05 Jun 2014, 19:38
by weerwolf
gonna lauch with that paramater after this update on our siege server. Does it handle/store info of hexacore cpu's?

Re: ManiaPlanet 3 Server 2014-06-05

Posted: 05 Jun 2014, 23:38
by Xymph
xbx wrote: - missing infos when saving replays (the "onelap=1" bug)
Sorry, but that bug doesn't seem to be fixed yet. :( Here's the XML chunk of a validation replay I just got:
<header type="replay" exever="3.3.0" exebuild="2014-06-05_18_00" title="TMCanyon"><map uid="LgghmtZq6Da7ath8GPdRw3grobl" name="Darkness" author="klomp" authorzone="World|Netherlands|Noord-Holland"/><desc envir="Canyon" mood="" maptype="TrackMania\Race" mapstyle="" displaycost="0" mod="" /><playermodel id="CanyonCar"/><times best="64601" respawns="0" stuntscore="0" validable="1"/><checkpoints cur="7" onelap="1"/></header>
That value should be "7" for this track.

Thanks for fixing the ListCallbacks files though. :)

Re: ManiaPlanet 3 Server 2014-06-05

Posted: 06 Jun 2014, 00:07
by undef.de
Maybe i posted my reports about
at the wrong place, so i want to link it here now. :thumbsup:

Re: ManiaPlanet 3 Server 2014-06-05

Posted: 06 Jun 2014, 10:45
by xbx
Xymph wrote:
xbx wrote: - missing infos when saving replays (the "onelap=1" bug)
Sorry, but that bug doesn't seem to be fixed yet.
hmm..
how do you save the validation replay?
I checked using AutoSaveValidationReplays(True), and the replay saved did contain a value for onelap.
(unfortunately I also noticed that the number was incorrect, as the value used to contain "+1" for the finish line which I have forgotten.. :teub: )

Re: ManiaPlanet 3 Server 2014-06-05

Posted: 06 Jun 2014, 13:51
by swinn

Re: ManiaPlanet 3 Server 2014-06-05

Posted: 06 Jun 2014, 17:06
by Xymph
xbx wrote:
Xymph wrote:
xbx wrote: - missing infos when saving replays (the "onelap=1" bug)
Sorry, but that bug doesn't seem to be fixed yet.
how do you save the validation replay?
For Dedimania, controllers need to submit the validation replay of the #1 player at the end of each track, which I do in XAseco2 via GetValidationReplay(<login>). Since the MP3 server releases, this is returning 'onelap="1"', and a saved vreplay in the client does too.

Thanks for looking into it now. :)
xbx wrote:I checked using AutoSaveValidationReplays(True), and the replay saved did contain a value for onelap.
(unfortunately I also noticed that the number was incorrect, as the value used to contain "+1" for the finish line which I have forgotten.. :teub: )
I never used AutoSaveValidationReplays so I can't comment on that.

Re: ManiaPlanet 3 Server 2014-06-05

Posted: 08 Jun 2014, 20:34
by Jojo_44
I guess the SiegeV2 Script got some updates too because there is a annoying change: When you are dead in Siege and you use tab and the camera icon besides a player to spectate him, you have to switch to spectator mode. The only way to switch is to use the numpad. Please fix this.

Jojo