TMarc wrote:But the main problem for Nadeo, to support the community like you're asking for, is simply a matter of resources.
They just can't support the whole world. There are requests to provide servers in North America, South America, North Africa, Southern countries of Africa, Asia... For ShootMania much more than for TrackMania btw., because of the more critical network ping issues.
If Nadeo had never released the dedicated server, it would be different, and then they simply would need to provide servers in several countries to have players.
So Instead, they give the tools and the rules for ladder servers.
The dedicated server is there to enable players to create servers in their own countries.
But like for events, the players have to organize themselves.
Personally, I doubt this is any part of the issue. The serverhosters are there, the servers are running, they're just lacking the players.
TMarc wrote:Where Nadeo can certainly improve more, is the communication towards the community,
and also the stability of the products before they get actually released.
But even then they can't forsee all issues e.g. with unadapted server controllers.
At the end, server hosters are frustraded, players disappointed, and Nadeo can't do anything else than to help to pinpoint the issues, fix the bugs, and promise it will get better in future...
Again, servercontrollers don't adapt that quickly, mostly because once they've implemented these changes, new changes come along and ruin the day (this decides the faith of quite some controllers, as developers get fed up with all the changes, of which there are enough that don't work properly).
In order to get/keep the community on board, Nadeo should start thinking about the "coming soons", "it's done when it's done" and the "can't tell you yet". Frustration gets quite high because of these statements.
The community is (or should be) their friends, most of us here have been active in this game/community for years (myself, 8 years this October).
TMarc wrote:But isn't it also exactly the choice and the multitude of community-driven servers which is a part of the problem?
Diversity is great, but if everyone starts creating a server because it "has to be something new and unique", and only a few players are on it, the players feel lost. And it is certainly not the cause of the browser vs. legacy browser thing.
Players can be very
The good servers are mostly constantly overloaded, and the "crappy" ones (no good choice of plugins, no good maps, in worst case no dedimania support, or with restrictions for many players) remain empty.
So if the community (here I'm including both Nadeo and the users!) is partially failing already at the basics, how should a good e-sportive community raise up?
Again, I think the community is not to blame here. Certainly the servers are not the big problem here... This is mainly about the eSports... The tournamentorganizers are there, tournaments are being organized, but not at the same level as before (in which you had an ESL Major Series for TM, ESL Pro Series in various countries, primestage on the ESWC).
Since TrackMania Nations was on the mainstages of major tournaments, many new FPS/RPGs have come along and taken the places, because either the publisher did not support the game anymore, or the tournamentorganizers didn't feel that it was worth the trouble/money anymore to organize it for TrackMania.
I personally still feel that the big lacking thing here is marketing. I've come here, because I knew Nations as free game in my "younger youth" (^^). If I hadn't, I probably wouldn't have been here, because of the little knowledge TrackMania 2 has created.
Because of ManiaPlanet, the attention is split between TrackMania and ShootMania, and I think that neither of them are getting better because of it. There should be an active team inside Nadeo (or for that matter, NadeoLive), busy with eSports. I can tell you that as ESL staff, we are welcoming any initiative to organize something more. But after talking personally to some Nadeo staff in Paris last year and talks with the Community Managers, I haven't got the impression that Nadeo (or Ubisoft) is willing to do something along the lines of a return to the ESL Major Series.
Granted, it won't be enough, but it will be a first step, as it'll attract attention from players of other games, noticing TrackMania and possible trying it.
On a side-note: ManiaPlanet has been announced as ever-evolving platform. Until now it seems that only the community has to make sure that evolving happens. If you release updates 10 months apart, and therefore have to wait for your bugs to get fixed for that long, people get irritated over that. Luckily the universal demo is coming in July (if I read correctly), maybe that will bring up some extra players.
On another side-note: The "2015 is the year for TrackMania" is again such a sentence with which the community can do nothing. We are now here in 2014 and we can see the game going down with small steps before our eyes. I'd say: "What do we want? Solutions! When do we want them? NOW!", but I know that it won't work like that. I can wait for 2015, but it would be great to hear some of the plans, in order for the community to keep faith in the game and a possible "uprising" in the future.