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[HELP] Objects

Posted: 27 Jun 2014, 13:46
by rycardoo
-HOW CAN I REDUCE THE SIZE OF AN OBJECT SOTHAT IT OCCUPIES LESS SPACE?
:arrow: Image
-IS THERE A WAY OF IMPORTING A THING OBJECT SO THAT IT OCCUPIES LESS SPACE?
-IS THERE ANY WAY TO IMPORT BY PLACING THE SIZE IN XML TO REDUCE ITS SIZE?
-IF ANYONE HAS AN EASY WAY TO HELP ME TO SOLVE MY PROBLEM I´LL BE THANKFULL. :thumbsup:

Re: [HELP] Objects

Posted: 27 Jun 2014, 17:23
by TitiShu
1. You need to optimize it for that you can work on the modelisation and/or the texture...
- On the mod you need to decrease the polys/tris count
- On texture you can reduce the resolution
(don't know if LOD have an impact on the cost)

2. There are no way to decrease item cost during import

3. You can set the size in the "youritem.meshparams.xml" : Scale="x"

Code: Select all

<MeshParams Scale="2" MeshType="Static">
	<Materials>
		<Material Name="Floor" Model="TDSN" BaseTexture="../Textures/MetalFloor"  PhysicsId="Metal" />
		<Material Name="Wall" Model="TDSN" BaseTexture="../Textures/MetalWall"  PhysicsId="Metal" />
	</Materials>
</MeshParams>
4. I agree

Re: [HELP] Objects

Posted: 27 Jun 2014, 21:08
by rycardoo
THANK YOU FOR THE INFORMATION :thumbsup: :thumbsup:

Re: [HELP] Objects

Posted: 28 Jun 2014, 11:11
by TMarc
thank you for not writing everything in capital letters (usually considered as shouting in forums) ;)

Re: [HELP] Objects

Posted: 28 Jun 2014, 19:03
by Harrison_rus
If you using a blender, you may try make "model scale" when you export model to .fbx.
Also, this programm may be useful for you. It very easy for using and contain more features for "static objects".

Re: [HELP] Objects

Posted: 15 Jul 2014, 07:59
by rycardoo
TMarc wrote:thank you for not writing everything in capital letters (usually considered as shouting in forums) ;)
excuse is that that day was really confused :? and did not know that detail. :(

Re: [HELP] Objects

Posted: 15 Jul 2014, 08:01
by rycardoo
Harrison_rus wrote:If you using a blender, you may try make "model scale" when you export model to .fbx.
Also, this programm may be useful for you. It very easy for using and contain more features for "static objects".
Thanks for the info and the program .... nice :clap: