[Title] Loadouts - Teamplay is a key to win!
Posted: 27 Jun 2014, 20:01
The idea of Loadouts is to create 1 title with all tactical gamemodes that will use the same custom weapons, media etc.
Title pack includes 3 gamemodes: Firefight, Reduction and Overload
Firefight rules:
- Control 3 zones of goals or eliminate all enemies to win the round.
- Controlled zone can be stolen by the opposing team.
- Capture objectives to revive teammates and heal yourself.
- Before round You can pick 1 of 3 secondary weapon.
- Find weapon items on map to collect primary weapon.
Reduction rules:
- Each team has energy stored in gate.
- The goal is to reduce enemy's energy to 0% and eliminate all enemies.
- There are 2 ways to reduce energy: eliminating or gate decapturing.
- Before round You can pick 1 of 3 secondary weapons.
- Find weapon items on map to collect primary weapon.
Overload
- Map contain 2 access points, only one is vulnerable.
- Before round, you can buy equipment in the shop.
Attackers: Locate vulnerable point and capture to do overload.
Defenders: Protect vulnerable point to end of the round.
Title pack includes:
- Custom menu
- Excited tactical gamemodes
- Custom sounds
- 6 custom weapons(Bouncing rockets, Plasma gun, Burning grenades, Electric pistol, Power bomb, Shotgun)
- Beta 2 texture pack
- MVP and Half-Time system based on CS:GO
- Translations http://forum.maniaplanet.com/viewtopic.php?f=13&t=29269
Download:
titlepack store
I'm open to every feedback, hate or help. It's hard to find the best balance in loadouts etc. without players.
Title pack includes 3 gamemodes: Firefight, Reduction and Overload
Firefight rules:
- Control 3 zones of goals or eliminate all enemies to win the round.
- Controlled zone can be stolen by the opposing team.
- Capture objectives to revive teammates and heal yourself.
- Before round You can pick 1 of 3 secondary weapon.
- Find weapon items on map to collect primary weapon.
Reduction rules:
- Each team has energy stored in gate.
- The goal is to reduce enemy's energy to 0% and eliminate all enemies.
- There are 2 ways to reduce energy: eliminating or gate decapturing.
- Before round You can pick 1 of 3 secondary weapons.
- Find weapon items on map to collect primary weapon.
Overload
- Map contain 2 access points, only one is vulnerable.
- Before round, you can buy equipment in the shop.
Attackers: Locate vulnerable point and capture to do overload.
Defenders: Protect vulnerable point to end of the round.
Title pack includes:
- Custom menu
- Excited tactical gamemodes
- Custom sounds
- 6 custom weapons(Bouncing rockets, Plasma gun, Burning grenades, Electric pistol, Power bomb, Shotgun)
- Beta 2 texture pack
- MVP and Half-Time system based on CS:GO
- Translations http://forum.maniaplanet.com/viewtopic.php?f=13&t=29269
Download:
titlepack store
I'm open to every feedback, hate or help. It's hard to find the best balance in loadouts etc. without players.