Gaming vs. realism, or should weapons hit through fences?
Posted: 30 Jun 2014, 22:24
Thanks for picking this up, and for reminding that you need some more explanation, because I think you have not understood anything about what I tried to argue there.caspa wrote:To me, whats worse is the kind of post that TMarc likes to make. He likes to make all sorts of strange assumptions about gameplay and the community, defending SM and MP to the hilt. This is the guy who tried to say that rockets and rails going through fences should not be seen as a game-breaking bug, but rather a very rare possibility that rails/projectiles could pass through very tiny holes in a chain link fence.... yeah maybe in real life but not in a game where the fence is there to provide cover..
To want to use a relatively weak fence as "effective" protection against weapons is frankly spoken just totally unplausible and absolutely unrealistic, for a game that tries to combine very nice visual realism with a futuristic environment.
So let me try again from a engineer's point of view

If a fence is hit by a rocket, and you are standing behind the fence, what will happen?
Both the fence and you will be damaged at this place. Normally there should be a decent hole in the fence and in the ground at that place, and you should be desintegrated, or pushed away, e.g. to the next wall.
After all we're not talking of a small "New Year's Ever rocket" that has only some glitzering light effects, but of a powerful weapon with relatively massive destructive forces!
And even if you have a decent metal shield or force field as protection, it would be seriously affected.
I never wrote that the rocket should pass through a hole in the fence, because it is obvious that this cannot happen if the fence holes are smaller than the rocket.
But the blast, the explosions energy can certainly pass.
And a fence is only partially a barrier for light, usually more than half transparent by the surface, so why should a laser not be able to pass?
If you can see an oppenent moving behind a fence, the laser which is also light, must simply pass, by pure matter of physics.
And if the laser beam is larger then the width of the fence material, it will certainly pass anywhere on the fence, hitting an opponent behind it, and not have a random effect there (if it passes through or not).
Only a very small laser would likely not always pass the fence, but the trilaser gives the impression of a larger and powerful beam.
Of course it is very difficult to modelize, it depends on the fence material and grid size, but that's where Nadeo has to decide if they make the fences protect or pass through.
And as long as there is no clear reasoning from the creators (Nadeo) for the rockets and laser physics, and their interaction with the different objects we have in the game, we can think about it, ask for improvements of the game on this topic, and debate, without anger.
Now if you still don't understand or believe it, ask your physics teacher, or the MythBuster to try that in reality...
To scientifically investigate the effect of explosions and lasers through fences could be very interesting and surprising experiments
