Page 1 of 6
Shootmania Power Up! v0.1 Changelog
Posted: 03 Jul 2014, 16:37
by Hylis
Shootmania Power Up! v0.1 updates
Here is the Maniaplanet 3.1 RC1
changelog
Power Up!: Gold & Fuel items
Power Up!: Stamina cost decrease if less changes of trajectory and speed (more force based) and increase otherwise.
Power Up!: Freelook key: use strafe key to adapt trajectory.
Power Up!: Walljump are going a little higher
Power Up!: Arrow blow radius increase with time (to be adjusted, but smaller short range to reduce op)
Power Up!: Action instant key: to make consumable for example. Recommended binding of Q & E on qwerty keyboard
Power Up!: Loss of stamina if falling quickly on the ground
Power Up!: no longer jump when leaving an armor regen pad
Power Up!: no longer stick when using stamina just before landing
Power Up!: vertical blow parameters in action maker for weapons
Re: Shootmania Power Up! v0.1 Changelog
Posted: 03 Jul 2014, 17:04
by novationx
Power Up!: Loss of stamina is falling quickly on the ground
is = when?
Re: Shootmania Power Up! v0.1 Changelog
Posted: 03 Jul 2014, 17:16
by phil13hebert
novationx wrote:Power Up!: Loss of stamina is falling quickly on the ground
is = when?
is = if?

Re: Shootmania Power Up! v0.1 Changelog
Posted: 03 Jul 2014, 17:25
by fleo
phil13hebert wrote:novationx wrote:Power Up!: Loss of stamina is falling quickly on the ground
is = when?
is = if?

I think you're right. That would mean we could avoid losing our stamina by using it to slow our fall right before hitting the ground?
Re: Shootmania Power Up! v0.1 Changelog
Posted: 03 Jul 2014, 17:53
by Hylis
Yeah, I wrote if
And yes, it's super easy to avoid to lose stamina by gliding just before being on the ground
Re: Shootmania Power Up! v0.1 Changelog
Posted: 03 Jul 2014, 19:22
by UrinStein
Hylis wrote:And yes, it's super easy to avoid to lose stamina by gliding just before being on the ground
It is easy for sure. The only ones that would really have a problem with this are probably the new players.
Most times a player would choose to use stamina before reaching the ground anyway. Only sometimes it does happen, that I want to land as quickly as possible on a certain spot.
So again I need to ask, after you have ignored my question in the other thread, how exactly is this meant to benefit the gameplay. I can't really think of a benefit.
Re: Shootmania Power Up! v0.1 Changelog
Posted: 03 Jul 2014, 19:26
by Hylis
I can't really think of a benefit.
and is there a problem about that then?
Re: Shootmania Power Up! v0.1 Changelog
Posted: 03 Jul 2014, 19:30
by Omnixor
you make things for the sake of making them? I like this new update, but really, seems like you invented a new "gameplay mechanic" off the top of your head just because you could. you can't even exaplin what thoughts went behind implementing them.
Re: Shootmania Power Up! v0.1 Changelog
Posted: 03 Jul 2014, 19:38
by UrinStein
Hylis wrote:I can't really think of a benefit.
and is there a problem about that then?
This is too much for me...
I have no words.
Re: Shootmania Power Up! v0.1 Changelog
Posted: 03 Jul 2014, 19:40
by Hylis
Omnixor wrote: you can't even exaplin what thoughts went behind implementing them.
and what if it was because it seems that it's difficult to have some people understand and that I wished to avoid spending so many posts to receive negative comments from the same people again and again?