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Re: [MP3 04.07.2014] Arrow Hitradius Broken
Posted: 09 Jul 2014, 21:30
by sw3yax
can confirm, this is broken
Re: [MP3 04.07.2014] Arrow Hitradius Broken
Posted: 09 Jul 2014, 22:43
by fleo
It's done on purpose because it was to powerful on close range. Radius gets bigger with hit distance. Maybe we have to adjust the value.
Re: [MP3 04.07.2014] Arrow Hitradius Broken
Posted: 10 Jul 2014, 18:41
by StaxFid
You guys should know that they don't care about combo

Thank's for killing it nadeo...
Re: [MP3 04.07.2014] Arrow Hitradius Broken
Posted: 10 Jul 2014, 18:49
by Hylis
if you would like to invite players on combo, in demo, you can now do it with this
http://download.maniaplanet.com/univers ... eolabs.exe
About the arrow radius, it was made to make it have a more mid range role. I would rather increase reload speed if it was to increase it's role to enable a stronger fire power at short & long range ( air strike feeling )
Re: [MP3 04.07.2014] Arrow Hitradius Broken
Posted: 10 Jul 2014, 19:46
by StaxFid
I agree with kremsy, combo is my favourite game mode, and now, with this radius for the arrow, it's very hard to hit with it. I hope it will get changed back to the old version too, because for now, combo isn't really combo

But thank's for the link

Re: [MP3 04.07.2014] Arrow Hitradius Broken
Posted: 11 Jul 2014, 23:07
by sw3yax
Actually, reducing the arrow hitradius was a good idea, but from now on, you should try to get it a little higher than it is now, it's just too low, in game, we hit with it like 3 times in a whole map which isn't what it was before, it's too less, scores are like 17/18/1/20 as an example ( laser/nucleus/arrow/rockets )
Re: [MP3 04.07.2014] Arrow Hitradius Broken
Posted: 11 Jul 2014, 23:07
by StaxFid
And, can I ask you why did you change it ? Who complained about the radius of the arrow ?