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[MP3.1 Fix09-10]Bug custom weapons[Still buged]
Posted: 29 Jul 2014, 19:54
by Xenome77
Hi
I wanna make an high speed projectile for my weapon but if you put value higher than 150m/s the projectile hit trough grids or wall. And if you go higher like light speed 299 792 458 just for example you hit trough 1/2/3 wall np.
So it's bug or physics can't accept these value ?
Re: [MP3 RC6]Bug custom weapons
Posted: 26 Aug 2014, 16:48
by Xenome77
Any news ?
Re: [MP3 RC6]Bug custom weapons
Posted: 26 Aug 2014, 17:12
by djhubertus
For ultra fast projectiles they made beams and you should use beams.
Re: [MP3 RC6]Bug custom weapons
Posted: 26 Aug 2014, 18:37
by TitiShu
there are less option on beam...
Re: [MP3 RC6]Bug custom weapons
Posted: 27 Aug 2014, 10:22
by fleo
djhubertus wrote:For ultra fast projectiles they made beams and you should use beams.
We aim to create a more precise rail, so the beam editor is useless as it allows to create only as precise rails as the nadeo's one.
Re: [MP3 RC6]Bug custom weapons
Posted: 27 Aug 2014, 21:06
by Xenome77
Yes i know but like it said before you can't manage anything on beam except effect sound reload ...
Btw 150m/s is not rly high speed if you want to make high speed projectile with some travel time like 0.5sec for 100M it's bugged you can hit trough grids.
I try with some weapons and they got all this bug.
Re: [MP3 RC6]Bug custom weapons
Posted: 31 Aug 2014, 01:21
by novationx
I dont understand why a projectile ( fast or slow ) isnt simply stopped when it hits a surface.
So, its still a bug somehow & they should look into it imo.