setup tutorial for new forcemod plugin at dev (1.8.2014)
Posted: 01 Aug 2014, 11:31
ForceMod Tutorial
After update you need to change the forcemod config!
One of the missing features was that the old forcemod could not force mods for multienv titlepack of Trackmania, it's been fixed now.
See screenshot how to setup:

So when you set the mod to be forced, just write which environment it is for:
Currently known values for supported environments are Canyon, Stadium and Valley, i wonder why it can't just use title id.. but it's my wondering
Summarum
* Mod url to Key-field
* enviroment to Value-field.
You can also leave the Value-field empty, in that case it will autodetect the current environment and use that as the value.
Known limitations
In my tests i was only be able to enable .Zip mods,
.Pack.Gbx mods did download, but no visible change was for ingame.
this new force mod plugin is available at dev branch already and update will be available later on nighty and the release .zip
After update you need to change the forcemod config!
One of the missing features was that the old forcemod could not force mods for multienv titlepack of Trackmania, it's been fixed now.
See screenshot how to setup:

So when you set the mod to be forced, just write which environment it is for:
Currently known values for supported environments are Canyon, Stadium and Valley, i wonder why it can't just use title id.. but it's my wondering

Summarum
* Mod url to Key-field
* enviroment to Value-field.
You can also leave the Value-field empty, in that case it will autodetect the current environment and use that as the value.
Known limitations
In my tests i was only be able to enable .Zip mods,
.Pack.Gbx mods did download, but no visible change was for ingame.
this new force mod plugin is available at dev branch already and update will be available later on nighty and the release .zip