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setup tutorial for new forcemod plugin at dev (1.8.2014)

Posted: 01 Aug 2014, 11:31
by reaby
ForceMod Tutorial

After update you need to change the forcemod config!

One of the missing features was that the old forcemod could not force mods for multienv titlepack of Trackmania, it's been fixed now.

See screenshot how to setup:
Image

So when you set the mod to be forced, just write which environment it is for:

Currently known values for supported environments are Canyon, Stadium and Valley, i wonder why it can't just use title id.. but it's my wondering :)

Summarum
* Mod url to Key-field
* enviroment to Value-field.

You can also leave the Value-field empty, in that case it will autodetect the current environment and use that as the value.

Known limitations
In my tests i was only be able to enable .Zip mods,
.Pack.Gbx mods did download, but no visible change was for ingame.

this new force mod plugin is available at dev branch already and update will be available later on nighty and the release .zip

Re: setup tutorial for new forcemod plugin at dev (1.8.2014)

Posted: 02 Aug 2014, 08:51
by chipo89
hi
  I just tested the updated forcmod the plugin,
  I have managed to put the URL and environment
but, I have a small problem comes in. I had to remove my old url before the updated
suddenly when I run the plugin formod it alone because it cut totu not good value

here is if the can help you

Re: setup tutorial for new forcemod plugin at dev (1.8.2014)

Posted: 02 Aug 2014, 09:36
by oliverde8
hey yes, note for next time when changing the type of values in a variable, change variable key name so old values are reseted automatically :)

thanks for testing :thumbsup:

Re: setup tutorial for new forcemod plugin at dev (1.8.2014)

Posted: 03 Aug 2014, 19:29
by reaby
chipo89 wrote:suddenly when I run the plugin formod it alone because it cut totu not good value
Thanks for reporting this, indeed there was stupid mistake by me...and it's been fixed now.