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Elite mappool report Bug only !
Posted: 05 Aug 2014, 22:00
by bervt
Report here if you see some bug or else .
Report like : '' This map is shit " not accepted ^^
report like : this map is shit AND you explain why we look after .
Re: Elite mappool report Bug only !
Posted: 05 Aug 2014, 22:21
by djhubertus
Reign - Map is not designed for Elite, to much ways, spots, easy to spawn rush.
Autumn Leaves - It's quite ok, green valley style but defenders are only camping, staying on railpad so attacker rush left and center.
Agreesive - looks like bad desrever, atk rush before def jump, Easy +2
Calypso - ehh, bad concept of scheme, building on right is for what? Only run run run and polefight
Monaster - Parkour combo style, I like it, maybe some changes near pole will be better
Numb - To much trees(Decreased framerate for some players), teleporter is mainly for atk. right? It's hard to atk if defenders are forced again to camp behind walls and fences before pole
Thust- Def spawn camping like on daylight but there are some good tactics and moves to master(

)
Valiant- +1, I played a lot matches on MM and Valiant is very nice.
Versace- I didn't played new version.
I don't understand why you force us to play only new maps. There should be some old maps in rotation.
Re: Elite mappool report Bug only !
Posted: 06 Aug 2014, 09:50
by sw3yax
important note:
change mappool
kudos please
Re: Elite mappool report Bug only !
Posted: 07 Aug 2014, 01:08
by Rowxyy
Hi ! That commentary regroups the perspective of MaS & mine.
Calypso : 95% of the map is useless...One grass map (Autumn Leaves) is enough !
Reign : Too big for defense !! & too much blocks...not an Elite map
Agressive : That map is good, just maybe the defense spawn is a little too far !
Monaster : TOO MANY BLOCKS ON A LITTLE MAP xD Leave some & it will be good !
Numb : A good map, but if defensers plays near the pole, it's too dificult to atk. Maybe just move the mid ark (and grid) to the spawn atk. Should also move the TP & delete some trees.
Autumn Leaves : Map is ok, just be careful of the tree near the pole !
Thust : I think it's not a map for Elite Mod...we can't sound the arrival of the spawn TP if we are not stick at it :/
Railpad is useless...and back TP is so cheated
Valiant : Huge map
Versaçe : Really nice map, but the hole near the pole is a little dangerous ^^
Anyway, I think that it'll be a good idea to put 4 old maps
(not rust spit or pala, but gunners, old or valley, or old maps of old mappacks : Fortress, Castle Crasher, Swift, SolarFlare, Green Valley, Ironfist,...
) !! Everybody will be happy
Maybe a mappack with these maps will be good (we have to rework the maps!) :
- Numb
- Agressive
- Versaçe
- Valiant
- Autumn Leaves
- Gunners Dream (or another old map)
- Old Sun (or another old map)
- Castle Crasher (or another old old map)
- Ironfist (or another old old map)

Re: Elite mappool report Bug only !
Posted: 07 Aug 2014, 01:33
by pschi
Rowxyy wrote:Hi ! That commentary regroups the perspective of MaS & mine.
Calypso : 95% of the map is useless...One grass map (Autumn Leaves) is enough !
Reign : Too big for defense !! & too much blocks...not an Elite map
Agressive : That map is good, just maybe the defense spawn is a little too far !
Monaster : TOO MANY BLOCKS ON A LITTLE MAP xD Leave some & it will be good !
Numb : A good map, but if defensers plays near the pole, it's too dificult to atk. Maybe just move the mid ark (and grid) to the spawn atk. Should also move the TP & delete some trees.
Autumn Leaves : Map is ok, just be careful of the tree near the pole !
Thust : I think it's not a map for Elite Mod...we can't sound the arrival of the spawn TP if we are not stick at it :/
Railpad is useless...and back TP is so cheated
Valiant : Huge map
Versaçe : Really nice map, but the hole near the pole is a little dangerous ^^
Anyway, I think that it'll be a good idea to put 4 old maps
(not rust spit or pala, but gunners, old or valley, or old maps of old mappacks : Fortress, Castle Crasher, Swift, SolarFlare, Green Valley, Ironfist,...
) !! Everybody will be happy
Maybe a mappack with these maps will be good (we have to rework the maps!) :
- Numb
- Agressive
- Versaçe
- Valiant
- Autumn Leaves
- Gunners Dream (or another old map)
- Old Sun (or another old map)
- Castle Crasher (or another old old map)
- Ironfist (or another old old map)

Totally agree
Re: Elite mappool report Bug only !
Posted: 07 Aug 2014, 03:12
by dovahk1n
Rowxyy wrote:Hi ! That commentary regroups the perspective of MaS & mine.
Calypso : 95% of the map is useless...One grass map (Autumn Leaves) is enough !
Reign : Too big for defense !! & too much blocks...not an Elite map
Agressive : That map is good, just maybe the defense spawn is a little too far !
Monaster : TOO MANY BLOCKS ON A LITTLE MAP xD Leave some & it will be good !
Numb : A good map, but if defensers plays near the pole, it's too dificult to atk. Maybe just move the mid ark (and grid) to the spawn atk. Should also move the TP & delete some trees.
Autumn Leaves : Map is ok, just be careful of the tree near the pole !
Thust : I think it's not a map for Elite Mod...we can't sound the arrival of the spawn TP if we are not stick at it :/
Railpad is useless...and back TP is so cheated
Valiant : Huge map
Versaçe : Really nice map, but the hole near the pole is a little dangerous ^^
Anyway, I think that it'll be a good idea to put 4 old maps
(not rust spit or pala, but gunners, old or valley, or old maps of old mappacks : Fortress, Castle Crasher, Swift, SolarFlare, Green Valley, Ironfist,...
) !! Everybody will be happy
Maybe a mappack with these maps will be good (we have to rework the maps!) :
- Numb
- Agressive
- Versaçe
- Valiant
- Autumn Leaves
- Gunners Dream (or another old map)
- Old Sun (or another old map)
- Castle Crasher (or another old old map)
- Ironfist (or another old old map)

Maybe we should wait for the poll about which map we should ban from the current mappack, because i don't think ppl want to keep Agressiv, Numb or Automn Leaves (due to the different feedbacks i had). But ye definetly, as i said in a previous post, the best will be to have 5 new maps, 2 maps kept from the previous pack and 2 maps from an older mappack. But still, these 4 old maps should be selected by a jury (some old maps were awesome and i really don't want them to be forgotten, like Jilted, Gouje, Daybreak, The Castle or Fortress).
So it's a +1 to this post

Re: Elite mappool report Bug only !
Posted: 07 Aug 2014, 03:24
by Rowxyy
dovahk1n wrote:Rowxyy wrote:Hi ! That commentary regroups the perspective of MaS & mine.
Calypso : 95% of the map is useless...One grass map (Autumn Leaves) is enough !
Reign : Too big for defense !! & too much blocks...not an Elite map
Agressive : That map is good, just maybe the defense spawn is a little too far !
Monaster : TOO MANY BLOCKS ON A LITTLE MAP xD Leave some & it will be good !
Numb : A good map, but if defensers plays near the pole, it's too dificult to atk. Maybe just move the mid ark (and grid) to the spawn atk. Should also move the TP & delete some trees.
Autumn Leaves : Map is ok, just be careful of the tree near the pole !
Thust : I think it's not a map for Elite Mod...we can't sound the arrival of the spawn TP if we are not stick at it :/
Railpad is useless...and back TP is so cheated
Valiant : Huge map
Versaçe : Really nice map, but the hole near the pole is a little dangerous ^^
Anyway, I think that it'll be a good idea to put 4 old maps
(not rust spit or pala, but gunners, old or valley, or old maps of old mappacks : Fortress, Castle Crasher, Swift, SolarFlare, Green Valley, Ironfist,...
) !! Everybody will be happy
Maybe a mappack with these maps will be good (we have to rework the maps!) :
- Numb
- Agressive
- Versaçe
- Valiant
- Autumn Leaves
- Gunners Dream (or another old map)
- Old Sun (or another old map)
- Castle Crasher (or another old old map)
- Ironfist (or another old old map)

Maybe we should wait for the poll about which map we should ban from the current mappack, because i don't think ppl want to keep Agressiv, Numb or Automn Leaves (due to the different feedbacks i had). But ye definetly, as i said in a previous post, the best will be to have 5 new maps, 2 maps kept from the previous pack and 2 maps from an older mappack. But still, these 4 old maps should be selected by a jury (some old maps were awesome and i really don't want them to be forgotten, like Jilted, Gouje, Daybreak, The Castle or Fortress).
So it's a +1 to this post

Yes sure we have to vote the maps

Thx !!
Re: Elite mappool report Bug only !
Posted: 07 Aug 2014, 11:15
by novationx
I dissagree.
I dont like the map agressive & I like some maps you removed. The most fair solution is to take the results of the poll into consideration.
Also, bringing back CC, ironfist or other old maps isnt a step forward! Those are maps from 2012. Its almost 2015 now. We have new blocks with loads of possibilities.
Look at EPL Ys by Kryw... Flying blocks, TP's, the complete map is floating, fog, different sky color. These are maps that I want. This new style. Not the 2012 Ironfist Style...
And listen: Ironfist is my favorite map! But the game evolved so the maps need to evolve too.
Re: Elite mappool report Bug only !
Posted: 07 Aug 2014, 12:12
by djhubertus
novationx wrote:
Look at EPL Ys by Kryw... Flying blocks, TP's, the complete map is floating, fog, different sky color. These are maps that I want. This new style. Not the 2012 Ironfist Style...
Really? You want to watch pink fogs?
Good map should get strategic scheme for players, and nice visuals for spectators, If you want promote the game on streams.
What is wrong with playing classic maps? Most of the new blocks are useless except horizontal fences, teleports and forcefields.
Re: Elite mappool report Bug only !
Posted: 07 Aug 2014, 12:16
by novationx
I didnt say i like the map EPL-YZ.
I love how it looks. Its visual appealing for both players & spectators... You cant deny that.
If we want to attract new players the ESWC maps need to look extra sharp! Thats all Im saying. I dont think taking maps of 2012 would have that effect.
I love the old maps, i just believe there are better maps ( using all new added possibilities ). We just need a good mapper
