LoD Bug on Bunkers

Moderator: NADEO

novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

LoD Bug on Bunkers

Post by novationx »

Just compare the 2 screenshots ( close versus far )


MAP : InMyBunk - NADEOLIVE
https://www.dropbox.com/s/e16srl4u50b1x ... 281%29.jpg
https://www.dropbox.com/s/xu46djij455sz ... 282%29.jpg

A pretty drastic change I might say. I prefere something less distracting^^ NADEO please

If you cant see what I mean, try to look in the bunker to the white line in screenshot 1. Compare that aera to screenshot 2.

Btw , I think that white line = outside. So basicalluy we are seeing through bunkerwalls with this ^^
The neverending waiting game has to stop.
Fix
Nadeo
Nadeo
Posts: 1256
Joined: 14 Jun 2010, 17:28

Re: LoD Bug on Bunkers

Post by Fix »

I don't see the problem. Note : in very fast configs, lod distance is very short so you can see a lot more popping.
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: LoD Bug on Bunkers

Post by novationx »

Fix wrote:I don't see the problem. Note : in very fast configs, lod distance is very short so you can see a lot more popping.
open the map & go see. Its not visible in the screenshots maybe. I dunno why. Visual mindf*ck :D
Its véry véry visible ingame.

I know what u mean , fix. A lot of these poppings occur, but this one is rly insane. Just trust me.
The neverending waiting game has to stop.
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: LoD Bug on Bunkers

Post by novationx »

Another LOD bug

https://www.dropbox.com/s/y4pl10jzrqavt ... 281%29.jpg ( above my crosshair, correct )
https://www.dropbox.com/s/mtr9k583fmr67 ... 282%29.jpg ( black smudge, not correct

Where? The black smudge on the pillar
The neverending waiting game has to stop.
User avatar
Wabbitface
Posts: 224
Joined: 23 Jan 2013, 10:00
Location: South Wales, UK
Contact:

Re: LoD Bug on Bunkers

Post by Wabbitface »

Fix wrote:I don't see the problem.
So this isn't a problem?

http://cloud-4.steampowered.com/ugc/419 ... 27FAC2202/
http://cloud-4.steampowered.com/ugc/419 ... F06B34BD6/

Just saying. ;)


Although that's an actual bug, with what Novationx has linked I've seen other games do something similar except the transition between high-res to low-res is faded or uses some sort of smoothing effect over time so it's not as noticeable. This is a real problem and looks obnoxious, it makes you think the enemy is moving somewhere they aren't and it puts players off.
Liam 'Wabbitface' Watson
ShootMania Shout-caster
Specs | Intel i5-3570k @ 3.80GHz | 16GB 2400MHz | Nvidia GTX 780 | Win10.1 64bit | Asus Maximus V Formula
User avatar
steeffeen
Translator
Translator
Posts: 2472
Joined: 14 Oct 2012, 16:22
Location: Germany

Re: LoD Bug on Bunkers

Post by steeffeen »

Wabbitface wrote:
Fix wrote:I don't see the problem.
So this isn't a problem?
i don't think he means "this isn't a problem" but "i have no idea what you're pointing at"
at least that's what my reaction has been

your screenshots clearly show a bug though
    Game Mode and Title Pack Creator, Developer, ShootMania-Player & more

    ManiaControl, FancyManiaLinks
    novationx
    Posts: 2723
    Joined: 10 Aug 2013, 22:33

    Re: LoD Bug on Bunkers

    Post by novationx »

    I know by now how the game works. Its done on purpose to get a performance boost. Makes sens.
    So , ofc , I quit posting all of these LOD's... but mine in the bunkers is RLY HUGE.

    maybe the screens are bad, but its a NADEO map. Im sure they can check it out themselves ;)
    PS : ROFL @ WABBIT :D Magic Stairs


    I also agree with wabbit. These things popping up everywhere is mega annoying.
    The neverending waiting game has to stop.
    User avatar
    steeffeen
    Translator
    Translator
    Posts: 2472
    Joined: 14 Oct 2012, 16:22
    Location: Germany

    Re: LoD Bug on Bunkers

    Post by steeffeen »

    novationx wrote:Another LOD bug
    after looking at the screens the third time now i saw it eventually

    "above my crosshair" -> i thought directly above it, like 1cm
    please just use a simple paint brush to mark the spots, Fix can surely see things better than me but i bet it would still be helpful
      Game Mode and Title Pack Creator, Developer, ShootMania-Player & more

      ManiaControl, FancyManiaLinks
      novationx
      Posts: 2723
      Joined: 10 Aug 2013, 22:33

      Re: LoD Bug on Bunkers

      Post by novationx »

      I usually do bruuu... :D
      But he gets paid & i dont. Im one of the only ones doing this... so gimme a break :p

      And steeffeen, trust me ... u cant see it on my screens (so im sorry)
      To experience this full effect u should open the map + Play on véry low settings.
      The neverending waiting game has to stop.
      Fix
      Nadeo
      Nadeo
      Posts: 1256
      Joined: 14 Jun 2010, 17:28

      Re: LoD Bug on Bunkers

      Post by Fix »

      novationx wrote:I usually do bruuu... :D
      But he gets paid & i dont. Im one of the only ones doing this... so gimme a break :p

      And steeffeen, trust me ... u cant see it on my screens (so im sorry)
      To experience this full effect u should open the map + Play on véry low settings.
      Paid or not : for your information, this kind of sentence is offending me. I'm in vacation with my family and still reading and answering posts.
      Steeffeen got it right, if I don't understand what you are showing to me, I can't fix it.
      When looking at a screenshot I see dozens of artifacts, even some that you don't see : most are technically unavoidable or too expensive to avoid, some are caused because of human mistake and can be fixed.

      note 1 : about LOD reports : intensity/quality of lod popping is not evaluated in very low settings. These settings are made for performance, not quality.

      note 2 : I know about the flying stairs, it will be fixed.
      Locked

      Return to “Shootmania Storm Reports”

      Who is online

      Users browsing this forum: No registered users and 0 guests