Lethal Water
Posted: 14 Aug 2014, 18:48
Hello,
I got this idea recently when playing Platform. There, putting OffZone in water is a common thing, because it acts as a hazard and a penalty for falling.
Yet it has two buts. Both are a matter of visuals.
First, OffZone in water is obvious and ugly. A bit.
Second, and more importnant, I keep getting a bug that I cannot see water through the OffZone. Maybe it's just me.
So, solution?
Adding a map-specific setting that would make any body of water invisibly hazardous for touch. (or the color of the water would change). The player could find out if this setting is true or false by, for example, pressing Tab.
Would this be possible, or should we stick to OffZone?
I got this idea recently when playing Platform. There, putting OffZone in water is a common thing, because it acts as a hazard and a penalty for falling.
Yet it has two buts. Both are a matter of visuals.
First, OffZone in water is obvious and ugly. A bit.
Second, and more importnant, I keep getting a bug that I cannot see water through the OffZone. Maybe it's just me.
So, solution?
Adding a map-specific setting that would make any body of water invisibly hazardous for touch. (or the color of the water would change). The player could find out if this setting is true or false by, for example, pressing Tab.
Would this be possible, or should we stick to OffZone?