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[MP3 RC6] Crash when eliminated with custom skin

Posted: 14 Aug 2014, 19:07
by kratos714
Hi,

I'm making a totally custom skin (with a different skeleton/animation than NadeoSkel), and I'm facing a little problem.
If I'm eliminated during a match (by pressing backspace or by getting shot) wearing this skin, the game just crashes immediately.
If the "eliminated" animation is not played (like on obstacle mode), everything is fine.
It affects me each time, and sometimes other players if they see me getting eliminated.

This is my log file :

Code: Select all

[Sys] MainThreadId=9 160
[Win32] CmdLine=Z:\Jeux\Steam\steamapps\common\ManiaPlanet_SMStorm\ManiaPlanet.exe /config=Default /silent /startuptitle=SMStorm
[Console](Info) Starting ManiaPlanet date=2014-07-25_19_58 Svn=57716 GameVersion=3.3.0...
[Sys] Minimum app. @ = 0x00010000
[Sys] Maximum app. @ = 0xFFFEFFFF
[Sys] Gpu Memory DXGI
[Sys] Gpu Memory Video MBytes = 972
[Sys] Gpu Memory   Agp MBytes = 3 072
[Sys] "NVIDIA GeForce GTX 560 Ti  "(0x10DE,0x1200) with 9.18.13.4052 (nvd3dum.dll)
[Sys] Gpu Memory guessing the dedicated is really faster (card)
[Sys] Windows version = 8
[Sys] Time since init: 0h 0mn 0s 12ms
[Sys] Os = Windows 8.1 Pro(9600.winblue_gdr.140330-1035) 64b
[Sys] Cpu = Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz @ 3 400MHz (bench)   (Nb=8)
[Sys] SSE2 = 1
[Sys] Physical memory = 8 131 Mb
[Sys] Windows GDI resolution = 1 920x1 080x32b
[Sys] ExeChecksum = 0x46F41511
[Sys] Time since init: 0h 0mn 0s 12ms
[Sys] ---- GlobalMemoryStatus(Startup) ----
[Sys] MemoryLoad = 31%
[Sys]                Total Mb  /    Free Mb
[Sys]   Physical =   8 131 Mb  /   5 599 Mb
[Sys]   PageFile =  16 323 Mb  /  12 384 Mb
[Sys]   Virtual@ =   4 096 Mb  /   3 952 Mb
[Sys] ----------------------------
[Sys] ---- GlobalMemoryStatus(Now) ----
[Sys] MemoryLoad = 31%
[Sys]                Total Mb  /    Free Mb
[Sys]   Physical =   8 131 Mb  /   5 598 Mb
[Sys]   PageFile =  16 323 Mb  /  12 382 Mb
[Sys]   Virtual@ =   4 096 Mb  /   3 942 Mb
[Sys] ----------------------------
[Sys] Largest committed free block size = 1 592 Kb
 
[MemInfo] Memory fragmentation analysis
[MemInfo] system PageSize = 4kb, using large address space = yes
[MemInfo] The process has 6 Heaps:
    Heap 0 is a LFH (low-fragmentation) heap. ('X' This the DEFAULT process heap.)
MappedFile n°0 (  1MB): \Device\HarddiskVolume2\Windows\System32\locale.nls
MappedFile n°1 (  3MB): \Device\HarddiskVolume2\Windows\Globalization\Sorting\SortDefault.nls
MappedFile n°2 (  1MB): \Device\HarddiskVolume2\Windows\System32\wow64.dll
HeapUsages         Total   Commited   Uncommit   Overhead
CrtHeap    =           0          0          0          0
DefaultHeap=      14 034     12 016      1 652         31
OtherHeap  =         254         42        168          5

Current thread stack usage: 48KB over 1 024KB (4%)

2 threads (2 stack retrieved)

Images     =      90 780
FileMapped =       4 096
Shareable  =      43 420
TotalHeap  =      14 287     12 057      1 820         35
Stack      =       2 048
PrivateData=       2 633
TotalMem   =     157 264
Map: 64MB per line (512KB per char)

Heaps:			#=Crt, X=Default, o=Other, +=Uncommited
Images:			I
Not Avaiblable:	-
Virtual Allocs:	C=Commited, R=Reserved, M=Mixed, '.' ','=Free
Bigger Free Blocs are:
  2 047MB
  1 486MB
  160MB
  139MB
  69MB
-RRRC0+CIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIRRRXXXCCCCCRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRCX+CCCCCCC 0x00000000
CCCCCCCCCCCCCCCCCCCCCCCCCXX+111111C+XXXXXXXXXXXXXXXXXXXRRCR,,+++++.............................................................. 0x04000000
................................................................................................................................ 0x08000000
................................................................................................................................ 0x0C000000
III,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x10000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x14000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x18000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x1C000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x20000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x24000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x28000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x2C000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x30000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x34000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x38000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x3C000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x40000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x44000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x48000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x4C000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x50000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x54000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x58000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x5C000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x60000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x64000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x68000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,IIIIIII,,,,,,,,,,,,,IIIIIIIIIIIIIIII,I,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x6C000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,IIIIIIII,,,I,,IIIIIIII.........I.....II...II.......... 0x70000000
...II.......III........I..IIIIII,IIIIIIIIIII.IIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII2IIII.................... 0x74000000
................................................................................................................................ 0x78000000
................................................................................................................................ 0x7C000000
................................................................................................................................ 0x80000000
................................................................................................................................ 0x84000000
................................................................................................................................ 0x88000000
................................................................................................................................ 0x8C000000
................................................................................................................................ 0x90000000
................................................................................................................................ 0x94000000
................................................................................................................................ 0x98000000
................................................................................................................................ 0x9C000000
................................................................................................................................ 0xA0000000
................................................................................................................................ 0xA4000000
................................................................................................................................ 0xA8000000
................................................................................................................................ 0xAC000000
................................................................................................................................ 0xB0000000
................................................................................................................................ 0xB4000000
................................................................................................................................ 0xB8000000
................................................................................................................................ 0xBC000000
................................................................................................................................ 0xC0000000
................................................................................................................................ 0xC4000000
................................................................................................................................ 0xC8000000
................................................................................................................................ 0xCC000000
................................................................................................................................ 0xD0000000
................................................................................................................................ 0xD4000000
................................................................................................................................ 0xD8000000
................................................................................................................................ 0xDC000000
................................................................................................................................ 0xE0000000
................................................................................................................................ 0xE4000000
................................................................................................................................ 0xE8000000
................................................................................................................................ 0xEC000000
................................................................................................................................ 0xF0000000
................................................................................................................................ 0xF4000000
................................................................................................................................ 0xF8000000
..............................................................................................................................R- 0xFC000000
[Sys] Steam Running = 1, 0
[Sys] Steam user = 76561198063969749, AppId = 229 870
[Gbx] Exe date = 25/07/2014 19:59, game name = ManiaPlanet, game build info = date=2014-07-25_19_58 Svn=57716 GameVersion=3.3.0
[Gbx] Log date = 14/08/2014 19:40:36.809
[Sys] Steam Lang = french -> fr
[Sys] GpuPerf found in Z:\Jeux\ManiaPlanet\Personal_data\Config\GfxDevicePerfs.txt
[Sys] GameConfigPreset = Fast
[Sys] GameConfigPreset = VeryNice
[Sys] ShaderQuality    : Very Nice
[Sys] TexturesQuality  : High
[Sys] TextureDecals_3D : 1
[Sys] TextureDecals_2D : 1
[Sys] D3D9Ex           : 1
[Sys] D3D9 BC4/5       : 1
[CheckLag] CheckLags installed
[I18n] Language: fr 'Français'
[I18n] MsgCount: 3 054
[I18n] Encoding: utf8
[Sys] UpdateFolderFilesFromRef 'Z:\Jeux\ManiaPlanet\GameData\PacksCache\', found 0 .ref files.
[GameDataPacks] installed zip:  ManiaPlanet.zip
[GameDataPacks] installed zip:  ManiaPlanet_Skins.zip
[GameDataPacks] installed zip:  ManiaPlanet_Painter.zip
[GameDataPacks] installed zip:  ManiaPlanet_extras.zip
[GameDataPacks] installed pack: ManiaPlanet.pak (2FC233EA38E4F2D0E692BC4FBDB5A9EE6EB0449E1978E1AFADB9DD0EED2C7EDD)
[GameDataPacks] installed zip:  Titles.zip
[GameDataPacks] installed pack: Titles.pak (EC623CD36AA9A53AC2C53507C9F477B8769A862E6AA51F777B73FE72EC056F94)
[Net] CNetTcpUnconnectedServerSocket::Init : Address = 0.0.0.0 - Port = 2 350
[Net] CNetTcpUnconnectedServerSocket::Init : Address = 0.0.0.0 - Port = 3 450
[Gbx] CheckNetwork done
[Gbx] Window created
[Input] DirectInput initialized. 2 devices found.
[Input]   - Souris / Mouse (11, int)
[Input]   - Clavier / Keyboard (148, int)
[Audio] OpenAl dll path: Z:\Jeux\Steam\steamapps\common\ManiaPlanet_SMStorm\OpenAL32.dll
[Audio] Context created:
[Audio]   EFX=yes, filters=ok
[Audio]   Attribs= freq=44100Hz refresh=98Hz sync=0 srcm=253 srcs=3 maxauxsends=4 hrtf=no
[Audio] Initialized, using device 'OpenAL Soft', sources = 253+3, EFX enabled. 
[Audio] OpenAl dll version: -1.-1.-1.-1
[Audio] ALC version: 1.1
[Audio] AL Version: 1.1 ALSOFT 1.15.1, Vendor: OpenAL Community, Renderer: OpenAL Soft
[Audio] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFTX_MSADPCM AL_SOFT_source_latency
[Audio] Allocated 35 sources.
[Dx9] NVidia driver version = 340.52 (r340_00)
[NvAPI] Stereo is not available (stereo driver may not be installed correctly)
[Dx9] Adapter n°0 = NVIDIA GeForce GTX 560 Ti  
[Dx9] Removing bad driver's D3DFMT_NVHU_HILO
[Dx9] Removing bad driver's D3DFMT_NVHU_HILO
[Dx9] GpuInAfrCount=1
[Dx9] Downsample of MSAA'd 16x16 RenderTarget: Black=136, White=105, Gray=15
[Dx9] DirectX 9.0Ex initialisation succeded.
[Dx9] Using D3DX SDK 9.2
[Dx9] D3DX SDK 9.2, DirectX SDK 9.0, Runtime 9.0Ex, using HAL device on
[Dx9] "NVIDIA GeForce GTX 560 Ti  "(0x10DE,0x1200) with 9.18.13.4052(nvd3dum.dll) DDI9 driver.
[Dx9] Gpu Memory MBytes = 980
[Dx9] Agp Memory MBytes = 3.07e+003
[Dx9] Device created in Windowed.
[Dx9] Dx9::DeviceCreate() done
[Hms] GeometryQuality=|GeometryQuality|Very Nice
[Hms] CPlugTreeVisualMip::s_ScaleZ_SysConfig = 1
[Hms] MinScreenHeightScale (SysConfig)       = 0.667
[Hms] ShaderQuality=|ShaderQuality|Very Nice
[Hms] TextureQuality=|TexturesQuality|High
[Hms] Shadows=|Shadows|Very High
[Hms] FilterAnisoQ=|MaxFiltering|Anisotropic  4x
[Hms] VertexProcess=|VertexProcess|Hardware
[Hms] LightMapSizeMax=0
[Hms] MultiSampling=None
[Dx9] MemoryAgpUseFactor=0
[Vision] Overlay preloaded
[Net] Download Rate : 1 835 008
[Net] Upload Rate : 114 688
[Net] DefaultServerUDPPort : 2 350
[Net] DefaultServerTCPPort : 2 350
[Net] DefaultClientUDPPort : 0
[Net] DefaultClientTCPPort : 0
[Net] DefaultP2PServerTCPPort : 3 450
[Net] ForceServerAddress : 0.0.0.0:0
[Net] ForceUseLocalAddress : 0
[Net] AllowSpectatorRelays : 1
[Net] BindAddress : 0.0.0.0
[Net] Download Rate : 1 835 008
[Net] Upload Rate : 114 688
[Console](Info) Loading cache...
[Console](Info) ...OK
[Net] CNetTcpUnconnectedServerSocket::Init : Address = 0.0.0.0 - Port = 2 350
[Net] CNetTcpUnconnectedServerSocket::Init : Address = 0.0.0.0 - Port = 3 450
[Net] IP Address : 192.168.139.1:2350
[Net] CNetTcpUnconnectedServerSocket::Init : Address = 127.0.0.1 - Port = 5 000
[Console](Info) Listening for xml-rpc commands on port 5000.
[Ctl] Could not find control 'ButtonStereoscopy' in frame FrameToolBar
[GameCtnApp] starting game.
[Menu] show menu frame 'FrameMenuStartUp'.
[CameraFx] CSceneFxMotionBlur Bitmaps created
[Vision](Warning) Warning : No default value for LoadFx "TcAutoScale" ((0,0,0,1) is used as default)
   ":data:\GameData\Effects\Media\Text\PHlsl\ToneMapGlobalFilmCurve.PHlsl.Txt"
[CameraFx] CSceneFxBloomHdr Bitmaps created
[Vision] HmsZone preloaded
[PostFX] FxToneMap Undirty cache
[PostFX] FxToneMap AutoExposure Disabled
[CameraFx] CSceneFxBloomHdr Bitmaps created
[Vision](Warning) Warning : No default value for LoadFx "HPosition" ((0,0,0,1) is used as default)
   ":data:\GameData\Engines\Media\Text\VHLSL\LensFlareOccQuery.VHlsl.Txt"
[PostFX] FxBloomHdr Undirty cache
[CoreCmd] AsyncCmdBuffer n.31 'RenderVision' ->Run() has taken 301ms ! (humantimer=2 345)
[Vision] Overlay preloaded
[Net] Download Rate : 100 000 000
[Net] Upload Rate : 100 000 000
[MasterServer] => [2 467] Request sent : GetConnectionAndGameParams (mp01.maniaplanet.com:80)
[Menu] show dialog[1] frame 'FrameDialogWelcome'.
[Vision] Overlay preloaded
[Ctn] Using account 'kratos714'
[Dx9] Bench : 51.8 GOutBytes/sec (Output bandwidth, 128 quads)
[Dx9] Bench : 152.0 GPixelMath/sec (giga pixel math. op., 16 quads)
[Dx9] Bench : 13.2 GAniso01x/sec (giga anisotropy, 128 quads)
[Dx9] Bench : 13.2 GAniso02x/sec (giga anisotropy, 128 quads)
[Dx9] Bench : 8.9 GAniso04x/sec (giga anisotropy, 64 quads)
[Dx9] Bench : 6.3 GAniso08x/sec (giga anisotropy, 43 quads)
[Dx9] Bench : 4.7 GAniso16x/sec (giga anisotropy, 32 quads)
[Dx9] Bench : 118.5 GVertexMath/sec (giga vertex math. op., 64 renders)
[CoreCmd] AsyncCmdBuffer n.16 'Update_MainLoop' ->Run() has taken 1 308ms ! (humantimer=4 847)
[MasterServer] => [3 539] Request sent : OpenSession (mp01.maniaplanet.com:80)
[MasterServer] => [4 986] Request sent : Connect (mp01.maniaplanet.com:80)
[Net] IP Address : 192.168.139.1:2350
[Game] Leagues: Found 607 zones, with 7 roots and 98 countries.
[MasterServer] => [5 270] Request sent : GetOnlineProfile (mp01.maniaplanet.com:80)
[Net] Updater: updating 2 groups, in mode = interractive
[Net] Updater: success.
[Vision] Overlay preloaded
[Game] Found 4 ManiaTitles: SMStorm, TMStadium, TMCanyon, TMValley, 
[System](Error) trying to remap an unexisting file: ':data:\GameData\ShootMania\Media\Texture\Image\IconArenaPlayer.tga'
	@ Running (source\GameCtnApp.cpp:1872) yield / t=(7405, 7406)
	Called from address 0x00496FEE
	Called from address 0x014FC020
	Called from address 0x014FD42F
	Called from address 0x014FBDF2
	Called from address 0x00D852F0
	Called from address 0x00A9E8AF
	Called from address 0x00A9F892
	Called from address 0x00AB7DA9
	Called from address 0x00AB94B9
	Called from address 0x00AA4686
	Called from address 0x00C20BB5
	Called from address 0x01120941
	Called from address 0x00D5230A
	Called from address 0x014587A7
	Called from address 0x005F27FA
	Called from address 0x005B977C
[Sys] Time is 19h 40mn 44s 81ms
[System](Error) trying to remap an unexisting file: ':data:\GameData\ShootMania\Media\Texture\Image\IconArenaPlayer.tga'
	@ Running (source\GameCtnApp.cpp:1872) yield / t=(7406, 7406)
	Called from address 0x00496FEE
	Called from address 0x014FC020
	Called from address 0x014FD42F
	Called from address 0x014FBDF2
	Called from address 0x00D852F0
	Called from address 0x00A9E8AF
	Called from address 0x00A9F892
	Called from address 0x00AB7DA9
	Called from address 0x00AB94B9
	Called from address 0x00AA4686
	Called from address 0x00C20BB5
	Called from address 0x01120941
	Called from address 0x00D5230A
	Called from address 0x014587A7
	Called from address 0x005F27FA
	Called from address 0x005B977C
[Sys] Time is 19h 40mn 44s 82ms
[MasterServer] => [7 521] Request sent : ReceiveMessages (mp01.maniaplanet.com:80)
[MasterServer] => [7 811] Request sent : GetManialinkInfos (mp01.maniaplanet.com:80)
[GameCtnApp] main menu.
[Menu] setup title SMStorm
[MasterServer] => [8 657] Request sent : GetTitlePlayerInfos (mp01.maniaplanet.com:80)
[Demo] => [8 891] New title time limit in ReadTimeLeftParams : 4 294 967 295
[Menu] loading title SMStorm from :data:\GameData\ManiaPlanetTitles\SMStorm.Title.Gbx
[Net] Updater: updating 1 groups, in mode = interractive
[Net] Updater: success.
[GameDataPacks] installed zip:  SMStorm.zip
[GameDataPacks] installed zip:  SMStorm_2014-04-30_HD.zip
[GameDataPacks] installed zip:  SMStorm_maps.zip
[GameDataPacks] installed zip:  SMStorm_skins.zip
[GameDataPacks] installed zip:  SMStorm_music.zip
[GameDataPacks] installed zip:  ShootMania.zip
[GameDataPacks] installed zip:  ShootMania_extras.zip
[GameDataPacks] installed zip:  ManiaPlanet_ActionFx.zip
[GameDataPacks] installed pack: SMStorm.pak (316FF629339CF983198E9814FF76EE82D6CB5DA8564955DB18810A3DD1E3E43F)
[GameDataPacks] installed pack: SMStorm_2014-04-30.pak (542F5A3987CC78909A5644FD2DC7CD6FD2E0D9281908CC32A6967C1B64A1596D)
[GameDataPacks] installed pack: ShootMania.pak (7E2B74521072FF3192D6DD7FBFDB3493E355A4A1DAD3E850ED80782A283D8206)
[GameDataPacks] installed pack: ManiaPlanet_ActionFx.pak (88508C0507CA8313E07D3A065D19D0054DDFCDF0FEFA514800F2DAA9E09F8D0D)
[Game] Loading title SMStorm
[Ladder] New rank for 6.27e+004 is 5 for filter World
[Ladder] New rank for 6.27e+004 is 0 for filter World|France
[Ladder] New rank for 6.27e+004 is 0 for filter World|France|Bourgogne
[Ladder] New rank for 6.27e+004 is 0 for filter World|France|Bourgogne|Côte-d'Or
[Ladder] New rank for 6.27e+004 is 0 for filter World|Europe
[Ladder] New rank for 6.27e+004 is 0 for filter World|Europe|France
[Ladder] New rank for 6.27e+004 is 0 for filter World|Europe|France|Bourgogne
[Ladder] New rank for 6.27e+004 is 0 for filter World|Europe|France|Bourgogne|Côte-d'Or
[Ladder] New rank for 6.27e+004 is 5 for filter World|Asia
[Ladder] New rank for 6.27e+004 is 3 for filter World|Asia|Japan
[CoreCmd] AsyncCmdBuffer n.16 'Update_MainLoop' ->Run() has taken 616ms ! (humantimer=9 524)
[Script] Layer: http://stations.maniaplanet.com/title-home?titleIdString=SMStorm

[Script] Layer: http://stations.maniaplanet.com/server-browser?titleIdString=SMStorm

[Console](Info) Script 'http://plugins.maniaplanet.com/script/live-menu/?login=kratos714&buildVersion=2014-07-25_19_58': Layer: http://stations.maniaplanet.com/title-home?titleIdString=SMStorm
Layer: http://stations.maniaplanet.com/server-browser?titleIdString=SMStorm

[Menu] successfully loaded SMStorm
[GameCtnApp] main menu.
[Menu] show menu frame 'FrameMain'.
[GameCtnApp] init challenge 'MenuBgStorm48', 'qs_hrRLrioSU6oqLRc4lQ1PTNL0', env= Storm, deco= Base48x48DustStorm
[Net] Purged manialinks media cache: 0
[Hms] LightMapCache: Can't find local cache "2B76F9594D47FBF5"
[Hms] LightMapCacheSmall: Version is not up to date (5 < 6)
[Vision] HmsZone preloaded
[Hms] LightMapCache: Can't find local cache "2B76F9594D47FBF5"
[Hms] LightMapCacheSmall: Version is not up to date (5 < 6)
[Hms] LightMapCache: Can't find local cache "2B76F9594D47FBF5"
[Hms] LightMapCacheSmall: Version is not up to date (5 < 6)
[PostFX] FxToneMap Undirty cache
[PostFX] FxToneMap AutoExposure Enabled
[PostFX] FxBloomHdr Undirty cache
[CoreCmd] AsyncCmdBuffer n.16 'Update_MainLoop' ->Run() has taken 2 455ms ! (humantimer=12 030)
[CameraFx] CSceneFxDepthOfField Bitmaps created
[Vision] Overlay preloaded
[Vision](Warning) Warning : No default value for LoadFx "CameraToWorldPrCameraPrev" ((0,0,0,1) is used as default)
[Context] :data:\GameData\Effects\Media\Text\PHlsl\DeferredCameraMotion.PHlsl.Txt

[Dx9] FxToneMap Clear Frame n=305 iGpu=0
[CoreCmd] AsyncCmdBuffer n.31 'RenderVision' ->Run() has taken 271ms ! (humantimer=12 308)
[Vision] Overlay preloaded
[Net] <CNetHttpClient::728> Request HTTP status Error: 400
[Net] <CNetHttpClient::827> Failed for HTTP query last modified date, Error: 12 150
[Net] <CNetHttpClient::827> Failed for HTTP query last modified date, Error: 12 150
[Menu] show menu frame 'FrameEditors'.
[GameCtnApp] main menu.
[Menu] show menu frame 'FrameViewReplay2'.
[Ctl] Could not bind control. unknown frame
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[Menu] show dialog[1] frame 'FrameDialogViewReplay2'.
[Vision] Overlay preloaded
[Menu] show menu frame 'FrameLoadingChallengeInfo'.
[Sys] ---- GlobalMemoryStatus(Before DrawDecals) ----
[Sys] MemoryLoad = 34%
[Sys]                Total Mb  /    Free Mb
[Sys]   Physical =   8 131 Mb  /   5 292 Mb
[Sys]   PageFile =  16 323 Mb  /  11 643 Mb
[Sys]   Virtual@ =   4 096 Mb  /   3 483 Mb
[Sys] ----------------------------
[Sys] ---- GlobalMemoryStatus(In DrawDecals) ----
[Sys] MemoryLoad = 34%
[Sys]                Total Mb  /    Free Mb
[Sys]   Physical =   8 131 Mb  /   5 292 Mb
[Sys]   PageFile =  16 323 Mb  /  11 643 Mb
[Sys]   Virtual@ =   4 096 Mb  /   3 483 Mb
[Sys] ----------------------------
[GameCtnApp] init challenge '$fff$sBattle - $f20Cr$f31os$f42sF$f53ir$f64e', 'VwyHVA9yvsPeuVTAYoLrcIo2KIf', env= Storm, deco= Water48x48Sunrise
[Hms] LightMapCache: Can't find local cache "F41814EDCD4792EF"
[Hms] LightMapCache: Can't find local cache "F41814EDCD4792EF"
[Hms] LightMapCache: Loaded small cache "F41814EDCD4792EF"
[Hms] LoadingMapping with TexelCountX=2 048 from cache
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\Center\DecoFreeClip\Air.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\Center\DecoGateFreeClip\StartAir.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\Center\DecoGateFreeClip\StartAir.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\Center\DecoGate\Cross\StartPillarAir.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\Center\DecoGate\Cross\MidPillarGround.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\Center\DecoGateFreeClip\MidPillarGround.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\Center\DecoGateFreeClip\MidPillarGround.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\BorderRuinWall\Out\PillarGroundB.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\BorderRuinWall\Out\PillarGroundA.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Base1-LowA02.Solid.Gbx?367
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Base1-LowA02.Solid.Gbx?367
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Base1-LowA02.Solid.Gbx?367
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm ZoneTransition\Grass0_WaterShallow_WaterDeep\Deadend-0012.Solid.Gbx?410
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm ZoneTransition\Grass0_WaterShallow_WaterDeep\Deadend-2210.Solid.Gbx?415
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Deadend-LowA02.Solid.Gbx?369
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Corner-LowA02.Solid.Gbx?370
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Deadend-LowA02.Solid.Gbx?369
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Deadend-LowA02.Solid.Gbx?369
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Corner-LowA02.Solid.Gbx?370
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Deadend-LowA02.Solid.Gbx?369
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterShallowToDeep\Base1-LowA.Solid.Gbx?406
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterShallowToDeep\Deadend-LowA.Solid.Gbx?408
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterShallowToDeep\Deadend-LowA.Solid.Gbx?408
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterShallowToDeep\Base1-LowA.Solid.Gbx?406
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterShallowToDeep\Base1-LowA.Solid.Gbx?406
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\BorderRuinWall\Straight\PillarAirA.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\BorderRuinWall\Straight\PillarAirA.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff10\Corner-LowA02.Solid.Gbx?366
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff10\Corner-LowA02.Solid.Gbx?366
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\BorderRuinWall\Straight\PillarAirA.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\BorderRuinWall\Straight\PillarAirA.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\Center\DecoGateFreeClip\StartAir.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\Center\DecoGateFreeClip\StartAir.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\Center\DecoGate\Cross\StartPillarAir.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\BorderRuinWall\Straight\PillarAirA.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\BorderRuinWall\Straight\PillarAirA.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\Center\DecoGate\Cross\MidPillarGround.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\Center\DecoGateFreeClip\MidPillarGround.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\Center\DecoGateFreeClip\MidPillarGround.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\BorderRuinWall\Straight\PillarGroundB.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Castle\BorderRuinWall\Straight\PillarGroundC.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Base1-LowA02.Solid.Gbx?367
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Base1-LowA02.Solid.Gbx?367
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Base1-LowA02.Solid.Gbx?367
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Base1-LowA02.Solid.Gbx?367
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Corner-LowA02.Solid.Gbx?370
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Deadend-LowA02.Solid.Gbx?369
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Deadend-LowA02.Solid.Gbx?369
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Deadend-LowA02.Solid.Gbx?369
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Deadend-LowA02.Solid.Gbx?369
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Deadend-LowA02.Solid.Gbx?369
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Deadend-LowA02.Solid.Gbx?369
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Deadend-LowA02.Solid.Gbx?369
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Deadend-LowA02.Solid.Gbx?369
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeepCliff2\Corner-LowA02.Solid.Gbx?370
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  0mm Zone\WaterDeep\Base.Solid.Gbx?357
[LmCacheMapping] Update closests Block/Cache pair: Dist=  2mm Castle\Center\FreeClip2\Air.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  2mm Castle\Center\FreeClip2\Air.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  2mm Castle\Center\FreeClip2\Ground.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  2mm Castle\Center\FreeClip2\Ground.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  3mm Castle\Center\FreeClip\Ground.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  3mm Castle\Center\FreeClip\Ground.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  3mm Castle\Center\FreeClip\Ground.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  3mm Castle\Center\FreeClip\Ground.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  9mm Castle\Center\FreeClip\Air.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  9mm Castle\Center\FreeClip\Air.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  9mm Castle\Center\FreeClip\Air.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist=  9mm Castle\Center\FreeClip\Air.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist= 11mm Castle\Wall\FreeClip\Air.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist= 11mm Castle\Wall\FreeClip\Air.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist= 11mm Castle\Wall\FreeClip\Air.Solid.Gbx
[LmCacheMapping] Update closests Block/Cache pair: Dist= 11mm Castle\Wall\FreeClip\Air.Solid.Gbx
[LmCacheMapping] 96 (corpus,cache) pairs matched MaxDist= 11mm
[Hms] LightMap cache mapping doesn't fully match blocs => ignore them
[Hms] StaticOptim_PackedRender: 637Kb Elems, 472Kb BinCells.
[Hms] StaticOptim_LightFromMapCpu: 16 648Kb Elems, 112Kb BinTreeInstances.
[Sys] ---- GlobalMemoryStatus(Before DrawDecals) ----
[Sys] MemoryLoad = 39%
[Sys]                Total Mb  /    Free Mb
[Sys]   Physical =   8 131 Mb  /   4 900 Mb
[Sys]   PageFile =  16 323 Mb  /  11 160 Mb
[Sys]   Virtual@ =   4 096 Mb  /   3 024 Mb
[Sys] ----------------------------
[CoreCmd] AsyncCmdBuffer n.16 'Update_MainLoop' ->Run() has taken 4 207ms ! (humantimer=26 968)
[Vision] HmsZone preloaded
Assert Failed in source\SceneDecalsManager.cpp Line 1143
	=> 'Decal.IsLightmapUvValid()' failed.
	@ Running (source\SceneDecalsManager.cpp:1578) call CreateBitmapsDecalsLayer / t=(27365, 18225)
	Called from address 0x00485E07
	Called from address 0x007A9509
	Called from address 0x007A9D92
	Called from address 0x007A89B8
	Called from address 0x007AAEC3
	Called from address 0x00D76B86
	Called from address 0x00D76F4D
	Called from address 0x00D5E700
	Called from address 0x00D54CC2
	Called from address 0x014587A7
	Called from address 0x005F27FA
	Called from address 0x005B977C
	Called from address 0x00A495E0
	Called from address 0x00A4A3C9
	Called from address 0x00A4CCB3
	Called from address 0x011D124B
[Sys] Time is 19h 41mn 4s 42ms
Assert Failed in source\SceneDecalsManager.cpp Line 1143
	=> 'Decal.IsLightmapUvValid()' failed.
	@ Running (source\SceneDecalsManager.cpp:1578) call CreateBitmapsDecalsLayer / t=(27394, 18225)
	Called from address 0x00485E07
	Called from address 0x007A9509
	Called from address 0x007A9D92
	Called from address 0x007A89B8
	Called from address 0x007AAEC3
	Called from address 0x00D76B86
	Called from address 0x00D76F4D
	Called from address 0x00D5E700
	Called from address 0x00D54CC2
	Called from address 0x014587A7
	Called from address 0x005F27FA
	Called from address 0x005B977C
	Called from address 0x00A495E0
	Called from address 0x00A4A3C9
	Called from address 0x00A4CCB3
	Called from address 0x011D124B
[Sys] Time is 19h 41mn 4s 70ms
[Sys] ---- GlobalMemoryStatus(In DrawDecals) ----
[Sys] MemoryLoad = 41%
[Sys]                Total Mb  /    Free Mb
[Sys]   Physical =   8 131 Mb  /   4 749 Mb
[Sys]   PageFile =  16 323 Mb  /  10 961 Mb
[Sys]   Virtual@ =   4 096 Mb  /   2 872 Mb
[Sys] ----------------------------
[Dx9] Static Decal 2d Allocation: 46 879 instances packed in 1 texture set.
[Dx9] 2 208 Kb alloc, 99.5% used.
[PostFX] FxToneMap Undirty cache
[PostFX] FxBloomHdr Undirty cache
[Vision] HmsZone preloaded
[Dx9] Static Decal 3d Allocation: 825 KSprites packed in 1 texture set.
[Dx9] 14 240 Kb alloc, 92.7% used.
[Dx9] 16 384 KBytes allocation skipped WallFreeClipPxz_S.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped Floor2_S.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped PlatformPxz_S.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped Platform_S.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped WallPxz_S.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped Transparents_S.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped Transparents_D.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped TreeSprite_D.Texture.Gbx.
[Dx9] 16 384 KBytes allocation skipped CliffTransition2_S.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped CliffTransition2_D.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped GrassTransition_S.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped GrassTransition_D.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped CliffPxz_S.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped CliffTransition_S.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped CliffTransition_D.Texture.Gbx.
[Dx9] 16 384 KBytes allocation skipped Dirt_S.Texture.Gbx.
[Dx9] 16 384 KBytes allocation skipped Floor_S.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped WarpWater_D.Texture.gbx.
[Dx9] 16 384 KBytes deallocated with Release()+Create() DecalsGround_S.Texture.gbx.
[Dx9] 16 384 KBytes deallocated with Release()+Create() DecalsGround_D.Texture.gbx.
[Dx9] 16 384 KBytes deallocated with Release()+Create() Grass_S.Texture.gbx.
[Dx9] 16 384 KBytes deallocated with Release()+Create() Warp_D.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped WallFreeClipPxz_N.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped Floor2_N.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped PlatformPxz_N.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped Platform_N.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped WallPxz_N.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped Transparents_N.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped CliffTransition2_N.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped GrassTransition_N.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped CliffTransition_N.Texture.gbx.
[Dx9] 16 384 KBytes allocation skipped Dirt_N.Texture.Gbx.
[Dx9] 16 384 KBytes allocation skipped Floor_N.Texture.gbx.
[Dx9] 16 384 KBytes deallocated with Release()+Create() DecalsGround_N.Texture.gbx.
[Dx9] 16 384 KBytes deallocated with Release()+Create() Grass_N.Texture.Gbx.
[Dx9] 16 384 KBytes deallocated with Release()+Create() CliffPxz_N.Texture.gbx.
[Dx9] 8 192 KBytes allocation skipped WoodDetails_S.Texture.gbx.
[Dx9] 8 192 KBytes deallocated with Release()+Create() Body_S.dds.
[Dx9] 38 texture resized, Driver_Video+AGP=4 239 392 768 => 4 239 392 768
[Hms] LightMapCache: Can't find local cache "F41814EDCD4792EF"
[Vision] ProbeMin: 1.83ms (n=3), 1.82ms Cube, 0.00994ms EnvA, 0ms SH3
[Vision] ProbeMin: 1.84ms (n=2), 1.83ms Cube, 0.00964ms EnvA, 0ms SH3
[Vision] ProbeMax: 2.1ms (n=1), 2.09ms Cube, 0.0114ms EnvA, 0ms SH3
[Vision] ProbeMax: 29.3ms (n=0), 29.2ms Cube, 0.028ms EnvA, 0.000301ms SH3
[Vision] ProbeTotal: 40.7ms, 40.6ms Cube, 0.0897ms EnvA, 0.000301ms SH3
[Ctl] Error in CControlTools::ControlBind: Wrong param name (FxBloomFxIntensity)
[Ctl] Error in CControlTools::ControlBind: Wrong param name (FxBloomSensitivity)
[Ctl] Error in CControlTools::ControlBind: Wrong param name (FxCameraBlendCaptureWeight)
[CoreCmd] AsyncCmdBuffer n.16 'Update_MainLoop' ->Run() has taken 13 216ms ! (humantimer=40 348)
[Dx9] OutOfMemory_GpuAndUserAgp
[Dx9] Out of GPU memory (when creating a texture of 2 560 KBytes with 873 MBytes used)
[Dx9] Warning: can't free video memory on a 2 048x2 048 Texture since not mip-mapped.(T3_LM_Diffuse.Texture.Gbx)
[Dx9] 8 192 KBytes deallocated with Release()+Create() WallFreeClipPxz_D.Texture.gbx.
[Dx9] 1 texture resized, Driver_Video+AGP=4 239 392 768 => 4 239 392 768
[Dx9] OutOfMemory_GpuAndUserAgp
[Dx9] Out of GPU memory (when creating a texture of 2 560 KBytes with 865 MBytes used)
[Dx9] 8 192 KBytes deallocated with Release()+Create() Floor2_D.Texture.gbx.
[Dx9] 1 texture resized, Driver_Video+AGP=4 239 392 768 => 4 239 392 768
[Dx9] OutOfMemory_GpuAndUserAgp
[Dx9] Out of GPU memory (when creating a texture of 2 560 KBytes with 857 MBytes used)
[Dx9] 8 192 KBytes deallocated with Release()+Create() PlatformPxz_D.Texture.gbx.
[Dx9] 1 texture resized, Driver_Video+AGP=4 239 392 768 => 4 239 392 768
[Dx9] OutOfMemory_GpuAndUserAgp
[Dx9] Out of GPU memory (when creating a texture of 2 560 KBytes with 849 MBytes used)
[Dx9] 8 192 KBytes deallocated with Release()+Create() Platform_D.Texture.gbx.
[Dx9] 1 texture resized, Driver_Video+AGP=4 239 392 768 => 4 239 392 768
[Dx9] OutOfMemory_GpuAndUserAgp
[Dx9] Out of GPU memory (when creating a texture of 2 560 KBytes with 841 MBytes used)
[Dx9] 8 192 KBytes deallocated with Release()+Create() WallPxz_D.Texture.gbx.
[Dx9] 1 texture resized, Driver_Video+AGP=4 239 392 768 => 4 239 392 768
[Vision] Overlay preloaded
[Dx9] OutOfMemory_GpuAndUserAgp
[Dx9] Out of GPU memory (when creating a texture of 683 KBytes with 836 MBytes used)
[Dx9] 8 192 KBytes deallocated with Release()+Create() Dirt_D.Texture.Gbx.
[Dx9] 1 texture resized, Driver_Video+AGP=4 239 392 768 => 4 239 392 768
[Vis] GpuParticle Reset for Gpu n=0
[CoreCmd] AsyncCmdBuffer n.31 'RenderVision' ->Run() has taken 870ms ! (humantimer=41 354)
[MasterServer] => [68 913] Request sent : LiveUpdate (mp01.maniaplanet.com:80)
[Vision] Overlay preloaded
[XMPP] Creating connection
[XMPP] Begin stream
[XMPP] Auth
[XMPP] Begin stream
[XMPP] Resource Binding
[XMPP] Roster Get
[XMPP] Sending Initial Presence
[XMPP] SendingVCard
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[Vision] D3dDevice->Present() has taken 211ms !
[Menu] show dialog[0] frame 'FrameDialogChooseSkin'.
[Vision] Overlay preloaded
Assert Failed in source\VisionViewport_Resource.cpp Line 904
	=> '"You're calling PlugVisual::SetDirty() too often, please use DynamicGeometry" && VisualKeeper->m_DbgDirtyCount<10' failed.
	@ Running (source\GameCtnMediaTracker.cpp:2560) wait / t=(102520, 93614)
	Called from address 0x00485E07
	Called from address 0x009858C4
	Called from address 0x00631604
	Called from address 0x004E9D36
	Called from address 0x004D34CC
	Called from address 0x004AF8D5
	Called from address 0x0134AEA2
	Called from address 0x0134ACE0
	Called from address 0x00FE54DF
	Called from address 0x00FDDF7C
	Called from address 0x00FECA5A
	Called from address 0x01356D6C
	Called from address 0x01357FF3
	Called from address 0x01357006
	Called from address 0x004B16C4
	Called from address 0x004B16C4
[Sys] Time is 19h 42mn 19s 197ms
Assert Failed in source\VisionViewport_Resource.cpp Line 904
	=> '"You're calling PlugVisual::SetDirty() too often, please use DynamicGeometry" && VisualKeeper->m_DbgDirtyCount<10' failed.
	@ Running (source\GameCtnMediaTracker.cpp:2560) wait / t=(102537, 93631)
	Called from address 0x00485E07
	Called from address 0x009858C4
	Called from address 0x00631604
	Called from address 0x004E9D36
	Called from address 0x004D34CC
	Called from address 0x004AF8D5
	Called from address 0x0134AEA2
	Called from address 0x0134ACE0
	Called from address 0x00FE54DF
	Called from address 0x00FDDF7C
	Called from address 0x00FECA5A
	Called from address 0x01356D6C
	Called from address 0x01357FF3
	Called from address 0x01357006
	Called from address 0x004B16C4
	Called from address 0x004B16C4
[Sys] Time is 19h 42mn 19s 213ms
[Vision] Overlay preloaded
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vision] Overlay preloaded
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Vis] GpuParticle Reset for Gpu n=0
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Menu] show dialog[0] frame 'FrameDialogChooseSkin'.
[Vision] Overlay preloaded
[Vision] Overlay preloaded
CreateCache : PoseGrid not found : AimRunB
CreateCache : PoseGrid not found : AimJump
CreateCache : PoseGrid not found : AimSlide
CreateCache : PoseGrid not found : AimRunB

[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
Assert Failed in source\GameCtnMediaTracker.cpp Line 7096
	=> 'False' failed.
	@ Running (source\GameCtnMediaTracker.cpp:2560) wait / t=(200556, 191649)
	Called from address 0x00485E07
	Called from address 0x00FE5F0D
	Called from address 0x00FE009A
	Called from address 0x0135758C
	Called from address 0x004B16C4
	Called from address 0x004B16C4
	Called from address 0x004B1727
	Called from address 0x00FE1D55
	Called from address 0x00E257FD
	Called from address 0x005F26C7
	Called from address 0x005F27FA
	Called from address 0x005B977C
	Called from address 0x00A495E0
	Called from address 0x00A4A3C9
	Called from address 0x00A4CCB3
	Called from address 0x011D124B
[Sys] Time is 19h 43mn 57s 232ms
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
Assert Failed in C:\Nadeo\CodeBaseMPRelease\Engines\Classic\include\FixedDynArray.h Line 31
	=> '_Count <= _MaxCount' failed.
	@ Running (source\GameCtnMediaTracker.cpp:2560) wait / t=(245093, 236186)
	Called from address 0x00485E07
	Called from address 0x007BE304
	Called from address 0x007C1BB6
	Called from address 0x007C18E6
	Called from address 0x007CCF73
	Called from address 0x00730293
	Called from address 0x00CDD5B1
	Called from address 0x00FF17AB
	Called from address 0x00E2598C
	Called from address 0x005F26C7
	Called from address 0x005F27FA
	Called from address 0x005B977C
	Called from address 0x00A495E0
	Called from address 0x00A4A3C9
	Called from address 0x00A4CCB3
	Called from address 0x011D124B
[Sys] Time is 19h 44mn 41s 769ms
The interesting part is here

Code: Select all

[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
Assert Failed in C:\Nadeo\CodeBaseMPRelease\Engines\Classic\include\FixedDynArray.h Line 31
	=> '_Count <= _MaxCount' failed.
	@ Running (source\GameCtnMediaTracker.cpp:2560) wait / t=(245093, 236186)
	Called from address 0x00485E07
	Called from address 0x007BE304
	Called from address 0x007C1BB6
	Called from address 0x007C18E6
	Called from address 0x007CCF73
	Called from address 0x00730293
	Called from address 0x00CDD5B1
	Called from address 0x00FF17AB
	Called from address 0x00E2598C
	Called from address 0x005F26C7
	Called from address 0x005F27FA
	Called from address 0x005B977C
	Called from address 0x00A495E0
	Called from address 0x00A4A3C9
	Called from address 0x00A4CCB3
	Called from address 0x011D124B
[Sys] Time is 19h 44mn 41s 769ms
Can you help me ?

EDIT :
It does the same thing on teleport